2023-10-25 07:43:36 +03:00
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#include "signals.hh"
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#include "util.hh"
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#include "error.hh"
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#include "sync.hh"
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#include "terminal.hh"
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#include <thread>
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namespace nix {
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std::atomic<bool> _isInterrupted = false;
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static thread_local bool interruptThrown = false;
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thread_local std::function<bool()> interruptCheck;
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void setInterruptThrown()
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{
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interruptThrown = true;
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}
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void _interrupted()
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{
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/* Block user interrupts while an exception is being handled.
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Throwing an exception while another exception is being handled
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kills the program! */
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if (!interruptThrown && !std::uncaught_exceptions()) {
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interruptThrown = true;
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throw Interrupted("interrupted by the user");
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}
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}
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//////////////////////////////////////////////////////////////////////
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/* We keep track of interrupt callbacks using integer tokens, so we can iterate
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safely without having to lock the data structure while executing arbitrary
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functions.
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*/
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struct InterruptCallbacks {
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typedef int64_t Token;
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/* We use unique tokens so that we can't accidentally delete the wrong
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handler because of an erroneous double delete. */
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Token nextToken = 0;
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/* Used as a list, see InterruptCallbacks comment. */
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std::map<Token, std::function<void()>> callbacks;
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};
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static Sync<InterruptCallbacks> _interruptCallbacks;
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static void signalHandlerThread(sigset_t set)
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{
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while (true) {
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int signal = 0;
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sigwait(&set, &signal);
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if (signal == SIGINT || signal == SIGTERM || signal == SIGHUP)
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triggerInterrupt();
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else if (signal == SIGWINCH) {
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updateWindowSize();
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}
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}
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}
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void triggerInterrupt()
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{
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_isInterrupted = true;
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{
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InterruptCallbacks::Token i = 0;
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while (true) {
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std::function<void()> callback;
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{
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auto interruptCallbacks(_interruptCallbacks.lock());
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auto lb = interruptCallbacks->callbacks.lower_bound(i);
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if (lb == interruptCallbacks->callbacks.end())
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break;
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callback = lb->second;
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i = lb->first + 1;
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}
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try {
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callback();
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} catch (...) {
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ignoreException();
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}
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}
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}
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}
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static sigset_t savedSignalMask;
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static bool savedSignalMaskIsSet = false;
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void setChildSignalMask(sigset_t * sigs)
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{
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assert(sigs); // C style function, but think of sigs as a reference
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#if _POSIX_C_SOURCE >= 1 || _XOPEN_SOURCE || _POSIX_SOURCE
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sigemptyset(&savedSignalMask);
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// There's no "assign" or "copy" function, so we rely on (math) idempotence
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// of the or operator: a or a = a.
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sigorset(&savedSignalMask, sigs, sigs);
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#else
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// Without sigorset, our best bet is to assume that sigset_t is a type that
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// can be assigned directly, such as is the case for a sigset_t defined as
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// an integer type.
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savedSignalMask = *sigs;
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#endif
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savedSignalMaskIsSet = true;
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}
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void saveSignalMask() {
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if (sigprocmask(SIG_BLOCK, nullptr, &savedSignalMask))
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throw SysError("querying signal mask");
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savedSignalMaskIsSet = true;
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}
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void startSignalHandlerThread()
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{
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updateWindowSize();
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saveSignalMask();
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sigset_t set;
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sigemptyset(&set);
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sigaddset(&set, SIGINT);
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sigaddset(&set, SIGTERM);
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sigaddset(&set, SIGHUP);
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sigaddset(&set, SIGPIPE);
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sigaddset(&set, SIGWINCH);
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if (pthread_sigmask(SIG_BLOCK, &set, nullptr))
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throw SysError("blocking signals");
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std::thread(signalHandlerThread, set).detach();
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}
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void restoreSignals()
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{
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// If startSignalHandlerThread wasn't called, that means we're not running
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// in a proper libmain process, but a process that presumably manages its
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// own signal handlers. Such a process should call either
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// - initNix(), to be a proper libmain process
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// - startSignalHandlerThread(), to resemble libmain regarding signal
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// handling only
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// - saveSignalMask(), for processes that define their own signal handling
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// thread
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// TODO: Warn about this? Have a default signal mask? The latter depends on
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// whether we should generally inherit signal masks from the caller.
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// I don't know what the larger unix ecosystem expects from us here.
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if (!savedSignalMaskIsSet)
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return;
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if (sigprocmask(SIG_SETMASK, &savedSignalMask, nullptr))
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throw SysError("restoring signals");
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}
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/* RAII helper to automatically deregister a callback. */
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struct InterruptCallbackImpl : InterruptCallback
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{
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InterruptCallbacks::Token token;
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~InterruptCallbackImpl() override
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{
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auto interruptCallbacks(_interruptCallbacks.lock());
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interruptCallbacks->callbacks.erase(token);
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}
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};
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std::unique_ptr<InterruptCallback> createInterruptCallback(std::function<void()> callback)
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{
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auto interruptCallbacks(_interruptCallbacks.lock());
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auto token = interruptCallbacks->nextToken++;
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interruptCallbacks->callbacks.emplace(token, callback);
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2023-11-02 16:52:53 +02:00
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std::unique_ptr<InterruptCallbackImpl> res {new InterruptCallbackImpl{}};
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2023-10-25 07:43:36 +03:00
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res->token = token;
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return std::unique_ptr<InterruptCallback>(res.release());
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}
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}
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