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Cache parse trees
This prevents EvalState::resetFileCache() from parsing everything all over again.
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6ad0a2f749
commit
24c6806994
2 changed files with 19 additions and 2 deletions
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@ -332,7 +332,6 @@ EvalState::EvalState(const Strings & _searchPath, ref<Store> store)
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EvalState::~EvalState()
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{
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fileEvalCache.clear();
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}
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@ -711,7 +710,17 @@ void EvalState::evalFile(const Path & path_, Value & v)
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}
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printTalkative("evaluating file '%1%'", path2);
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Expr * e = parseExprFromFile(checkSourcePath(path2));
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Expr * e = nullptr;
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auto j = fileParseCache.find(path2);
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if (j != fileParseCache.end())
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e = j->second;
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if (!e)
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e = parseExprFromFile(checkSourcePath(path2));
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fileParseCache[path2] = e;
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try {
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eval(e, v);
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} catch (Error & e) {
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@ -90,6 +90,14 @@ public:
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private:
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SrcToStore srcToStore;
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/* A cache from path names to parse trees. */
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#if HAVE_BOEHMGC
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typedef std::map<Path, Expr *, std::less<Path>, traceable_allocator<std::pair<const Path, Expr *> > > FileParseCache;
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#else
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typedef std::map<Path, Expr *> FileParseCache;
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#endif
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FileParseCache fileParseCache;
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/* A cache from path names to values. */
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#if HAVE_BOEHMGC
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typedef std::map<Path, Value, std::less<Path>, traceable_allocator<std::pair<const Path, Value> > > FileEvalCache;
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