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Optimize empty list constants
This avoids a Value allocation for empty list constants. During a `nix search nixpkgs`, about 82% of all thunked lists are empty, so this removes about 3 million Value allocations. Performance comparison on `nix search github:NixOS/nixpkgs/e1fa12d4f6c6fe19ccb59cac54b5b3f25e160870 --no-eval-cache`: maximum RSS: median = 3845432.0000 mean = 3845432.0000 stddev = 0.0000 min = 3845432.0000 max = 3845432.0000 [rejected?, p=0.00000, Δ=-70084.00000±0.00000] soft page faults: median = 965395.0000 mean = 965394.6667 stddev = 1.1181 min = 965392.0000 max = 965396.0000 [rejected?, p=0.00000, Δ=-17929.77778±38.59610] system CPU time: median = 1.8029 mean = 1.7702 stddev = 0.0621 min = 1.6749 max = 1.8417 [rejected, p=0.00064, Δ=-0.12873±0.09905] user CPU time: median = 14.1022 mean = 14.0633 stddev = 0.1869 min = 13.8118 max = 14.3190 [not rejected, p=0.03006, Δ=-0.18248±0.24928] elapsed time: median = 15.8205 mean = 15.8618 stddev = 0.2312 min = 15.5033 max = 16.1670 [not rejected, p=0.00558, Δ=-0.28963±0.29434]
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3 changed files with 15 additions and 0 deletions
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@ -554,6 +554,8 @@ EvalState::EvalState(
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static_assert(sizeof(Env) <= 16, "environment must be <= 16 bytes");
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vEmptyList.mkList(0);
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/* Initialise the Nix expression search path. */
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if (!evalSettings.pureEval) {
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for (auto & i : _searchPath.elements)
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@ -1384,6 +1386,15 @@ void ExprList::eval(EvalState & state, Env & env, Value & v)
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}
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Value * ExprList::maybeThunk(EvalState & state, Env & env)
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{
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if (elems.empty()) {
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return &state.vEmptyList;
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}
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return Expr::maybeThunk(state, env);
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}
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void ExprVar::eval(EvalState & state, Env & env, Value & v)
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{
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Value * v2 = state.lookupVar(&env, *this, false);
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@ -305,6 +305,9 @@ public:
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return *errorBuilder;
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}
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/* Empty list constant. */
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Value vEmptyList;
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private:
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/* Cache for calls to addToStore(); maps source paths to the store
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@ -299,6 +299,7 @@ struct ExprList : Expr
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std::vector<Expr *> elems;
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ExprList() { };
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COMMON_METHODS
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Value * maybeThunk(EvalState & state, Env & env) override;
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PosIdx getPos() const override
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{
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