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add HAVE_BOEHMGC guards to batched allocation functions
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8e2eaaaf69
commit
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2 changed files with 11 additions and 4 deletions
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@ -42,6 +42,7 @@ inline void * allocBytes(size_t n)
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[[gnu::always_inline]]
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Value * EvalState::allocValue()
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{
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#if HAVE_BOEHMGC
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/* We use the boehm batch allocator to speed up allocations of Values (of which there are many).
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GC_malloc_many returns a linked list of objects of the given size, where the first word
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of each object is also the pointer to the next object in the list. This also means that we
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@ -56,6 +57,9 @@ Value * EvalState::allocValue()
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void * p = *valueAllocCache;
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*valueAllocCache = GC_NEXT(p);
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GC_NEXT(p) = nullptr;
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#else
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void * p = allocBytes(sizeof(Value));
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#endif
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nrValues++;
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return (Value *) p;
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@ -70,9 +74,8 @@ Env & EvalState::allocEnv(size_t size)
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Env * env;
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if (size != 1)
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env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
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else {
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#if HAVE_BOEHMGC
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if (size == 1) {
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/* see allocValue for explanations. */
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if (!*env1AllocCache) {
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*env1AllocCache = GC_malloc_many(sizeof(Env) + sizeof(Value *));
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@ -83,7 +86,9 @@ Env & EvalState::allocEnv(size_t size)
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*env1AllocCache = GC_NEXT(p);
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GC_NEXT(p) = nullptr;
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env = (Env *) p;
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}
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} else
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#endif
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env = (Env *) allocBytes(sizeof(Env) + size * sizeof(Value *));
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env->type = Env::Plain;
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@ -133,11 +133,13 @@ private:
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/* Cache used by prim_match(). */
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std::shared_ptr<RegexCache> regexCache;
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#if HAVE_BOEHMGC
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/* Allocation cache for GC'd Value objects. */
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std::shared_ptr<void *> valueAllocCache;
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/* Allocation cache for size-1 Env objects. */
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std::shared_ptr<void *> env1AllocCache;
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#endif
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public:
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