Use debug instead of writing directly to stderr.

This commit is contained in:
Ben Radford 2023-07-26 14:33:47 +01:00 committed by Ben Radford
parent 6da05c0a11
commit 5744a500d6

View file

@ -196,9 +196,9 @@ void LocalOverlayStore::deleteStorePath(const Path & path, uint64_t & bytesFreed
auto upperPath = toUpperPath(storePath); auto upperPath = toUpperPath(storePath);
if (pathExists(upperPath)) { if (pathExists(upperPath)) {
std::cerr << " upper exists" << std::endl; debug("upper exists: %s", path);
if (lowerStore->isValidPath(storePath)) { if (lowerStore->isValidPath(storePath)) {
std::cerr << " lower exists" << std::endl; debug("lower exists: %s", storePath.to_string());
// Path also exists in lower store. // Path also exists in lower store.
// We must delete via upper layer to avoid creating a whiteout. // We must delete via upper layer to avoid creating a whiteout.
deletePath(upperPath, bytesFreed); deletePath(upperPath, bytesFreed);