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Merge pull request #4080 from kquick/kwq/flake-int-doc
Add some internal documentation for flake support objects.
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commit
9635fb77bd
3 changed files with 68 additions and 4 deletions
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@ -17,20 +17,43 @@ struct FlakeInput;
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typedef std::map<FlakeId, FlakeInput> FlakeInputs;
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/* FlakeInput is the 'Flake'-level parsed form of the "input" entries
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* in the flake file.
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*
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* A FlakeInput is normally constructed by the 'parseFlakeInput'
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* function which parses the input specification in the '.flake' file
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* to create a 'FlakeRef' (a fetcher, the fetcher-specific
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* representation of the input specification, and possibly the fetched
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* local store path result) and then creating this FlakeInput to hold
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* that FlakeRef, along with anything that might override that
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* FlakeRef (like command-line overrides or "follows" specifications).
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*
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* A FlakeInput is also sometimes constructed directly from a FlakeRef
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* instead of starting at the flake-file input specification
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* (e.g. overrides, follows, and implicit inputs).
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*
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* A FlakeInput will usually have one of either "ref" or "follows"
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* set. If not otherwise specified, a "ref" will be generated to a
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* 'type="indirect"' flake, which is treated as simply the name of a
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* flake to be resolved in the registry.
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*/
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struct FlakeInput
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{
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std::optional<FlakeRef> ref;
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bool isFlake = true;
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bool isFlake = true; // true = process flake to get outputs, false = (fetched) static source path
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std::optional<InputPath> follows;
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bool absolute = false; // whether 'follows' is relative to the flake root
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FlakeInputs overrides;
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};
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// The Flake structure is the main internal representation of a flake.nix file.
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struct Flake
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{
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FlakeRef originalRef;
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FlakeRef resolvedRef;
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FlakeRef lockedRef;
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FlakeRef originalRef; // the original flake specification (by the user)
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FlakeRef resolvedRef; // registry references and caching resolved to the specific underlying flake
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FlakeRef lockedRef; // the specific local store result of invoking the fetcher
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std::optional<std::string> description;
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std::shared_ptr<const fetchers::Tree> sourceInfo;
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FlakeInputs inputs;
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@ -12,10 +12,33 @@ class Store;
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typedef std::string FlakeId;
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/* A flake reference specifies how to fetch a flake or raw source
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* (e.g. from a Git repository). It is created from a URL-like syntax
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* (e.g. 'github:NixOS/patchelf'), an attrset representation (e.g. '{
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* type="github"; owner = "NixOS"; repo = "patchelf"; }'), or a local
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* path.
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*
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* Each flake will have a number of FlakeRef objects: one for each
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* input to the flake.
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*
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* The normal method of constructing a FlakeRef is by starting with an
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* input description (usually the attrs or a url from the flake file),
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* locating a fetcher for that input, and then capturing the Input
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* object that fetcher generates (usually via
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* FlakeRef::fromAttrs(attrs) or parseFlakeRef(url) calls).
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*
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* The actual fetch not have been performed yet (i.e. a FlakeRef may
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* be lazy), but the fetcher can be invoked at any time via the
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* FlakeRef to ensure the store is populated with this input.
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*/
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struct FlakeRef
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{
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/* fetcher-specific representation of the input, sufficient to
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perform the fetch operation. */
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fetchers::Input input;
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/* sub-path within the fetched input that represents this input */
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Path subdir;
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bool operator==(const FlakeRef & other) const;
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@ -21,6 +21,14 @@ struct Tree
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struct InputScheme;
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/* The Input object is generated by a specific fetcher, based on the
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* user-supplied input attribute in the flake.nix file, and contains
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* the information that the specific fetcher needs to perform the
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* actual fetch. The Input object is most commonly created via the
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* "fromURL()" or "fromAttrs()" static functions which are provided
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* the url or attrset specified in the flake file.
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*/
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struct Input
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{
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friend struct InputScheme;
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@ -84,6 +92,16 @@ public:
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std::optional<time_t> getLastModified() const;
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};
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/* The InputScheme represents a type of fetcher. Each fetcher
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* registers with nix at startup time. When processing an input for a
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* flake, each scheme is given an opportunity to "recognize" that
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* input from the url or attributes in the flake file's specification
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* and return an Input object to represent the input if it is
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* recognized. The Input object contains the information the fetcher
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* needs to actually perform the "fetch()" when called.
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*/
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struct InputScheme
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{
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virtual ~InputScheme()
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