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Build derivations in a more predictable order
Derivations are now built in order of derivation name, so a package named "aardvark" is built before "baboon". Fixes #399.
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1 changed files with 41 additions and 7 deletions
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@ -84,8 +84,12 @@ class Goal;
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typedef std::shared_ptr<Goal> GoalPtr;
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typedef std::weak_ptr<Goal> WeakGoalPtr;
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struct CompareGoalPtrs {
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bool operator() (const GoalPtr & a, const GoalPtr & b);
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};
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/* Set of goals. */
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typedef set<GoalPtr> Goals;
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typedef set<GoalPtr, CompareGoalPtrs> Goals;
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typedef list<WeakGoalPtr> WeakGoals;
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/* A map of paths to goals (and the other way around). */
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@ -172,11 +176,20 @@ public:
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(important!), etc. */
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virtual void cancel(bool timeout) = 0;
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virtual string key() = 0;
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protected:
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void amDone(ExitCode result);
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};
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bool CompareGoalPtrs::operator() (const GoalPtr & a, const GoalPtr & b) {
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string s1 = a->key();
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string s2 = b->key();
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return s1 < s2;
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}
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/* A mapping used to remember for each child process to what goal it
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belongs, and file descriptors for receiving log data and output
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path creation commands. */
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@ -303,6 +316,7 @@ public:
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void addToWeakGoals(WeakGoals & goals, GoalPtr p)
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{
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// FIXME: necessary?
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// FIXME: O(n)
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foreach (WeakGoals::iterator, i, goals)
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if (i->lock() == p) return;
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goals.push_back(p);
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@ -767,6 +781,15 @@ public:
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void cancel(bool timeout);
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string key()
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{
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/* Ensure that derivations get built in order of their name,
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i.e. a derivation named "aardvark" always comes before
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"baboon". And substitution goals always happen before
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derivation goals (due to "b$"). */
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return "b$" + storePathToName(drvPath) + "$" + drvPath;
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}
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void work();
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Path getDrvPath()
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@ -2575,6 +2598,13 @@ public:
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void cancel(bool timeout);
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string key()
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{
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/* "a$" ensures substitution goals happen before derivation
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goals. */
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return "a$" + storePathToName(storePath) + "$" + storePath;
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}
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void work();
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/* The states. */
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@ -3085,15 +3115,19 @@ void Worker::run(const Goals & _topGoals)
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checkInterrupt();
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/* Call every wake goal. */
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/* Call every wake goal (in the ordering established by
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CompareGoalPtrs). */
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while (!awake.empty() && !topGoals.empty()) {
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WeakGoals awake2(awake);
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Goals awake2;
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for (auto & i : awake) {
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GoalPtr goal = i.lock();
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if (goal) awake2.insert(goal);
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}
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awake.clear();
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foreach (WeakGoals::iterator, i, awake2) {
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for (auto & goal : awake2) {
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checkInterrupt();
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GoalPtr goal = i->lock();
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if (goal) goal->work();
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if (topGoals.empty()) break;
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goal->work();
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if (topGoals.empty()) break; // stuff may have been cancelled
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}
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}
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