mirror of
https://github.com/privatevoid-net/nix-super.git
synced 2024-11-10 08:16:15 +02:00
* No longer block while waiting for a lock on a store path. Instead
poll for it (i.e. if we can't acquire the lock, then let the main select() loop wait for at most a few seconds and then try again). This improves parallelism: if two nix-store processes are both trying to build a path at the same time, the second one shouldn't block; it should first see if it can build other goals. Also, it prevents the deadlocks that have been occuring in Hydra lately, where a process waits for a lock held by another process that's waiting for a lock held by the first. The downside is that polling isn't really elegant, but POSIX doesn't provide a way to wait for locks in a select() loop. The only solution would be to spawn a thread for each lock to do a blocking fcntl() and then signal the main thread, but that would require pthreads.
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5 changed files with 85 additions and 28 deletions
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@ -8,6 +8,7 @@
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#include <map>
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#include <iostream>
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#include <sstream>
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#include <algorithm>
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#include <boost/shared_ptr.hpp>
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#include <boost/weak_ptr.hpp>
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#include <boost/enable_shared_from_this.hpp>
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@ -200,6 +201,12 @@ private:
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/* Goals waiting for busy paths to be unlocked. */
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WeakGoals waitingForAnyGoal;
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/* Goals sleeping for a few seconds (polling a lock). */
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WeakGoals waitingForAWhile;
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/* Last time the goals in `waitingForAWhile' where woken up. */
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time_t lastWokenUp;
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public:
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LocalStore & store;
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@ -246,6 +253,12 @@ public:
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wait for some resource that some other goal is holding. */
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void waitForAnyGoal(GoalPtr goal);
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/* Wait for a few seconds and then retry this goal. Used when
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waiting for a lock held by another process. This kind of
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polling is inefficient, but POSIX doesn't really provide a way
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to wait for multiple locks in the main select() loop. */
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void waitForAWhile(GoalPtr goal);
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/* Loop until the specified top-level goals have finished. */
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void run(const Goals & topGoals);
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@ -952,10 +965,14 @@ void DerivationGoal::tryToBuild()
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}
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/* Obtain locks on all output paths. The locks are automatically
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released when we exit this function or Nix crashes. */
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/* !!! nonblock */
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outputLocks.lockPaths(outputPaths(drv.outputs),
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(format("waiting for lock on %1%") % showPaths(outputPaths(drv.outputs))).str());
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released when we exit this function or Nix crashes. If we
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can't acquire the lock, then continue; hopefully some other
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goal can start a build, and if not, the main loop will sleep a
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few seconds and then retry this goal. */
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if (!outputLocks.lockPaths(outputPaths(drv.outputs), "", false)) {
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worker.waitForAWhile(shared_from_this());
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return;
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}
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/* Now check again whether the outputs are valid. This is because
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another process may have started building in parallel. After
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@ -2205,8 +2222,10 @@ void SubstitutionGoal::tryToRun()
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/* Acquire a lock on the output path. */
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outputLock = boost::shared_ptr<PathLocks>(new PathLocks);
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outputLock->lockPaths(singleton<PathSet>(storePath),
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(format("waiting for lock on `%1%'") % storePath).str());
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if (!outputLock->lockPaths(singleton<PathSet>(storePath), "", false)) {
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worker.waitForAWhile(shared_from_this());
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return;
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}
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/* Check again whether the path is invalid. */
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if (worker.store.isValidPath(storePath)) {
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@ -2372,6 +2391,7 @@ Worker::Worker(LocalStore & store)
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if (working) abort();
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working = true;
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nrChildren = 0;
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lastWokenUp = 0;
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}
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@ -2440,9 +2460,7 @@ void Worker::removeGoal(GoalPtr goal)
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}
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/* Wake up goals waiting for any goal to finish. */
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for (WeakGoals::iterator i = waitingForAnyGoal.begin();
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i != waitingForAnyGoal.end(); ++i)
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{
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foreach (WeakGoals::iterator, i, waitingForAnyGoal) {
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GoalPtr goal = i->lock();
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if (goal) wakeUp(goal);
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}
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@ -2539,6 +2557,13 @@ void Worker::waitForAnyGoal(GoalPtr goal)
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}
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void Worker::waitForAWhile(GoalPtr goal)
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{
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debug("wait for a while");
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waitingForAWhile.insert(goal);
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}
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void Worker::run(const Goals & _topGoals)
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{
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for (Goals::iterator i = _topGoals.begin();
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@ -2566,10 +2591,9 @@ void Worker::run(const Goals & _topGoals)
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if (topGoals.empty()) break;
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/* Wait for input. */
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if (!children.empty())
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if (!children.empty() || !waitingForAWhile.empty())
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waitForInput();
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else
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/* !!! not when we're polling */
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assert(!awake.empty());
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}
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@ -2592,22 +2616,36 @@ void Worker::waitForInput()
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the logger pipe of a build, we assume that the builder has
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terminated. */
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bool useTimeout = false;
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struct timeval timeout;
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timeout.tv_usec = 0;
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time_t before = time(0);
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/* If we're monitoring for silence on stdout/stderr, sleep until
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the first deadline for any child. */
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struct timeval timeout;
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if (maxSilentTime != 0) {
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time_t oldest = 0;
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foreach (Children::iterator, i, children) {
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oldest = oldest == 0 || i->second.lastOutput < oldest
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? i->second.lastOutput : oldest;
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}
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time_t now = time(0);
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timeout.tv_sec = (time_t) (oldest + maxSilentTime) <= now ? 0 :
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oldest + maxSilentTime - now;
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timeout.tv_usec = 0;
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useTimeout = true;
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timeout.tv_sec = std::max((time_t) 0, oldest + maxSilentTime - before);
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printMsg(lvlVomit, format("sleeping %1% seconds") % timeout.tv_sec);
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}
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/* If we are polling goals that are waiting for a lock, then wake
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up after a few seconds at most. */
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int wakeUpInterval = 3;
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if (!waitingForAWhile.empty()) {
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useTimeout = true;
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if (lastWokenUp == 0 && children.empty())
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printMsg(lvlError, "waiting for locks...");
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if (lastWokenUp == 0 || lastWokenUp > before) lastWokenUp = before;
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timeout.tv_sec = std::max((time_t) 0, lastWokenUp + wakeUpInterval - before);
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} else lastWokenUp = 0;
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/* Use select() to wait for the input side of any logger pipe to
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become `available'. Note that `available' (i.e., non-blocking)
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includes EOF. */
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}
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}
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if (select(fdMax, &fds, 0, 0, maxSilentTime != 0 ? &timeout : 0) == -1) {
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if (select(fdMax, &fds, 0, 0, useTimeout ? &timeout : 0) == -1) {
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if (errno == EINTR) return;
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throw SysError("waiting for input");
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}
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time_t now = time(0);
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time_t after = time(0);
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/* Process all available file descriptors. */
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% goal->getName() % rd);
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string data((char *) buffer, rd);
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goal->handleChildOutput(*k, data);
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j->second.lastOutput = now;
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j->second.lastOutput = after;
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}
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}
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}
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if (maxSilentTime != 0 &&
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now - j->second.lastOutput >= (time_t) maxSilentTime)
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after - j->second.lastOutput >= (time_t) maxSilentTime)
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{
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printMsg(lvlError,
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format("%1% timed out after %2% seconds of silence")
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goal->cancel();
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}
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}
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if (!waitingForAWhile.empty() && lastWokenUp + wakeUpInterval >= after) {
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lastWokenUp = after;
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foreach (WeakGoals::iterator, i, waitingForAWhile) {
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GoalPtr goal = i->lock();
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if (goal) wakeUp(goal);
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}
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waitingForAWhile.clear();
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}
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}
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@ -24,7 +24,7 @@ Verbosity buildVerbosity = lvlInfo;
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unsigned int maxBuildJobs = 1;
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bool readOnlyMode = false;
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string thisSystem = "unset";
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unsigned int maxSilentTime = 0;
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time_t maxSilentTime = 0;
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Paths substituters;
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bool useBuildHook = true;
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bool printBuildTrace = false;
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@ -65,7 +65,7 @@ extern string thisSystem;
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/* The maximum time in seconds that a builer can go without producing
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any output on stdout/stderr before it is killed. 0 means
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infinity. */
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extern unsigned int maxSilentTime;
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extern time_t maxSilentTime;
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/* The substituters. There are programs that can somehow realise a
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store path without building, e.g., by downloading it or copying it
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@ -141,9 +141,9 @@ PathLocks::PathLocks(const PathSet & paths, const string & waitMsg)
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}
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void PathLocks::lockPaths(const PathSet & _paths, const string & waitMsg)
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bool PathLocks::lockPaths(const PathSet & _paths,
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const string & waitMsg, bool wait)
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{
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/* May be called only once! */
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assert(fds.empty());
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/* Note that `fds' is built incrementally so that the destructor
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/* Acquire an exclusive lock. */
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if (!lockFile(fd, ltWrite, false)) {
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if (waitMsg != "") printMsg(lvlError, waitMsg);
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lockFile(fd, ltWrite, true);
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if (wait) {
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if (waitMsg != "") printMsg(lvlError, waitMsg);
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lockFile(fd, ltWrite, true);
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} else {
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/* Failed to lock this path; release all other
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locks. */
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unlock();
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return false;
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}
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}
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debug(format("lock acquired on `%1%'") % lockPath);
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fds.push_back(FDPair(fd.borrow(), lockPath));
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lockedPaths.insert(lockPath);
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}
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return true;
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}
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@ -33,8 +33,9 @@ public:
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PathLocks();
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PathLocks(const PathSet & paths,
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const string & waitMsg = "");
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void lockPaths(const PathSet & _paths,
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const string & waitMsg = "");
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bool lockPaths(const PathSet & _paths,
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const string & waitMsg = "",
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bool wait = true);
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~PathLocks();
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void unlock();
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void setDeletion(bool deletePaths);
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