Whereas `ContentAddressWithReferences` is a sum type complex because different
varieties support different notions of reference, and
`ContentAddressMethod` is a nested enum to support that,
`ContentAddress` can be a simple pair of a method and hash.
`ContentAddress` does not need to be a sum type on the outside because
the choice of method doesn't effect what type of hashes we can use.
Co-Authored-By: Cale Gibbard <cgibbard@gmail.com>
With the switch to C++20, the rules became more strict, and we can no
longer initialize base classes. Make them comments instead.
(BTW
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p2287r1.html
this offers some new syntax for this use-case. Hopefully this will be
adopted and we can eventually use it.)
The idea is it's always more flexible to consumer a `Source` than a
plain string, and it might even reduce memory consumption.
I also looked at `addToStoreFromDump` with its `// FIXME: remove?`, but
the worked needed for that is far more up for interpretation, so I
punted for now.
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).