I think this better captures the intent of what's going on: we either
have an opaque store path, or a drv path with some outputs.
Having this structure will also help us support CA derivations: we'll
have to allow the outpath paths to be optional, so the structure we gain
now makes up for the structure we loose then.
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
This doesn't work in read-only mode, ensuring that operations like
nix path-info --store https://cache.nixos.org -S nixpkgs.hello
(asking for the closure size of nixpkgs.hello in cache.nixos.org) work
when nixpkgs.hello doesn't exist in the local store.