Commit graph

16 commits

Author SHA1 Message Date
Eelco Dolstra
8c0590fa32 Never update values after setting the type
Thunks are now overwritten by a helper function
`Value::finishValue(newType, payload)` (where `payload` is the
original anonymous union inside `Value`). This helps to ensure we
never update a value elsewhere, since that would be incompatible with
parallel evaluation (i.e. after a value has transitioned from being a
thunk to being a non-thunk, it should be immutable).

There were two places where this happened: `Value::mkString()` and
`ExprAttrs::eval()`.

This PR also adds a bunch of accessor functions for value contents,
like `Value::integer()` to access the integer field in the union.
2024-03-25 19:21:25 +01:00
Eelco Dolstra
fab731a9d4 Don't pass Symbol by reference
Since Symbol is just an integer, passing it by const reference is
never advantageous.
2022-04-26 13:25:17 +02:00
pennae
a385e51a08 rename SymbolIdx -> Symbol, Symbol -> SymbolStr
after #6218 `Symbol` no longer confers a uniqueness invariant on the
string it wraps, it is now possible to create multiple symbols that
compare equal but whose string contents have different addresses. this
guarantee is now only provided by `SymbolIdx`, leaving `Symbol` only as
a string wrapper that knows about the intricacies of how symbols need to
be formatted for output.

this change renames `SymbolIdx` to `Symbol` to restore the previous
semantics of `Symbol` to that name. we also keep the wrapper type and
rename it to `SymbolStr` instead of returning plain strings from lookups
into the symbol table because symbols are formatted for output in many
places. theoretically we do not need `SymbolStr`, only a function that
formats a string for output as a symbol, but having to wrap every symbol
that appears in a message into eg `formatSymbol()` is error-prone and
inconvient.
2022-04-25 15:37:01 +02:00
pennae
8775be3393 store Symbols in a table as well, like positions
this slightly increases the amount of memory used for any given symbol, but this
increase is more than made up for if the symbol is referenced more than once in
the EvalState that holds it. on average every symbol should be referenced at
least twice (once to introduce a binding, once to use it), so we expect no
increase in memory on average.

symbol tables are limited to 2³² entries like position tables, and similar
arguments apply to why overflow is not likely: 2³² symbols would require as many
string instances (at 24 bytes each) and map entries (at 24 bytes or more each,
assuming that the map holds on average at most one item per bucket as the docs
say). a full symbol table would require at least 192GB of memory just for
symbols, which is well out of reach. (an ofborg eval of nixpks today creates
less than a million symbols!)
2022-04-21 21:56:31 +02:00
pennae
6526d1676b replace most Pos objects/ptrs with indexes into a position table
Pos objects are somewhat wasteful as they duplicate the origin file name and
input type for each object. on files that produce more than one Pos when parsed
this a sizeable waste of memory (one pointer per Pos). the same goes for
ptr<Pos> on 64 bit machines: parsing enough source to require 8 bytes to locate
a position would need at least 8GB of input and 64GB of expression memory. it's
not likely that we'll hit that any time soon, so we can use a uint32_t index to
locate positions instead.
2022-04-21 21:46:06 +02:00
Eelco Dolstra
2b4c944823 Remove EvalState::mkAttrs() 2022-01-04 20:29:17 +01:00
Eelco Dolstra
17daec0b83 Move empty attrset optimisation 2022-01-04 19:23:11 +01:00
Eelco Dolstra
6d9a6d2cc3 Ensure that attrsets are sorted
Previously you had to remember to call value->attrs->sort() after
populating value->attrs. Now there is a BindingsBuilder helper that
wraps Bindings and ensures that sort() is called before you can use
it.
2022-01-04 18:00:33 +01:00
Silvan Mosberger
b70d22baca
Replace Value type setters with mk* functions
Move clearValue inside Value

mkInt instead of setInt

mkBool instead of setBool

mkString instead of setString

mkPath instead of setPath

mkNull instead of setNull

mkAttrs instead of setAttrs

mkList instead of setList*

mkThunk instead of setThunk

mkApp instead of setApp

mkLambda instead of setLambda

mkBlackhole instead of setBlackhole

mkPrimOp instead of setPrimOp

mkPrimOpApp instead of setPrimOpApp

mkExternal instead of setExternal

mkFloat instead of setFloat

Add note that the static mk* function should be removed eventually
2020-12-18 21:48:22 +01:00
Silvan Mosberger
9f056f7afd
Introduce Value type setters and make use of them 2020-12-12 03:31:48 +01:00
Eelco Dolstra
c34a20e1f6 EvalState::allocAttr(): Add convenience method
(cherry picked from commit c02da99757)
2020-03-24 13:26:37 +01:00
Eelco Dolstra
6ad0a2f749
Remove duplicate definition of allocBytes() 2018-06-12 17:49:51 +02:00
Eelco Dolstra
53ec5ac69f
Fix some random -Wconversion warnings 2018-05-02 13:56:34 +02:00
Tuomas Tynkkynen
0845cdf944 libexpr: Rely on Boehm returning zeroed memory in EvalState::allocEnv()
Boehm guarantees that memory returned by GC_malloc() is zeroed, so take
advantage of that.
2018-02-17 16:54:21 +02:00
Eelco Dolstra
c8bb2371eb Optimize empty sets
This reduces the number of Bindings allocations by about 10%.
2015-07-23 23:11:08 +02:00
Nicolas B. Pierron
db21cfa688 Move attribute set data structures into their own header file.
This modification moves Attr and Bindings structures into their own header
file which is dedicated to the attribute set representation. The goal of to
isolate pieces of code which are related to the attribute set
representation. Thus future modifications of the attribute set
representation will only have to modify these files, and not every other
file across the evaluator.
2015-07-14 19:23:17 +02:00