It's a tiny function which is:
- hardly worth abstrating over, and also only used once.
- doesn't work once we get CA drvs
I rewrote the one callsite to be forwards compatable with CA
derivations, and also potentially more performant: instead of reading in
the derivation it can ust consult the SQLite DB in the common case.
We've added the variant to `DerivationOutput` to support them, but made
`DerivationOutput::path` partial to avoid actually implementing them.
With this chage, we can all collaborate on "just" removing
`DerivationOutput::path` calls to implement CA derivations.
This function was used in only one place, where it could easily be
replaced by readDerivation() since it's not
performance-critical. (This function appears to have been modelled
after queryDerivationOutputs(), which exists only to make the garbage
collector faster.)
See documentattion in header and comments in implementation for details.
This is actually done in preparation for floating ca derivations, not
multi-output fixed ca derivations, but the distinction doesn't yet
mattter.
Thanks @cole-h for finding and fixing a bunch of typos.
Today's fixed output derivations and regular derivations differ in a few
ways which are largely orthogonal. This replaces `isFixedOutput` with a
`type` that returns an enum of possible combinations.
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).