We don't need it yet, but we could/should in the future, and it's a
cost-free change since we already have the reference. I like it.
Co-authored-by: Robert Hensing <roberth@users.noreply.github.com>
Rework the `Store` hierarchy so that there's now one hierarchy for the
store configs and one for the implementations (where each implementation
extends the corresponding config). So a class hierarchy like
```
StoreConfig-------->Store
| |
v v
SubStoreConfig----->SubStore
| |
v v
SubSubStoreConfig-->SubSubStore
```
(with virtual inheritance to prevent DDD).
The advantage of this architecture is that we can now introspect the configuration of a store without having to instantiate the store itself
On nix-env -qa -f '<nixpkgs>', this reduces maximum RSS by 20970 KiB
and runtime by 0.8%. This is mostly because we're not parsing the hash
part as a hash anymore (just validating that it consists of base-32
characters).
Also, replace storePathToHash() by StorePath::hashPart().
The idea is it's always more flexible to consumer a `Source` than a
plain string, and it might even reduce memory consumption.
I also looked at `addToStoreFromDump` with its `// FIXME: remove?`, but
the worked needed for that is far more up for interpretation, so I
punted for now.
This allows overriding the priority of substituters, e.g.
$ nix-store --store ~/my-nix/ -r /nix/store/df3m4da96d84ljzxx4mygfshm1p0r2n3-geeqie-1.4 \
--substituters 'http://cache.nixos.org?priority=100 daemon?priority=10'
Fixes#3264.
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
This integrates the functionality of the index-debuginfo program in
nixos-channel-scripts to maintain an index of DWARF debuginfo files in
a format usable by dwarffs. Thus the debug info index is updated by
Hydra rather than by the channel mirroring script.
Example usage:
$ nix copy --to 'file:///tmp/binary-cache?index-debug-info=true' /nix/store/vr9mhcch3fljzzkjld3kvkggvpq38cva-nix-2.2.2-debug
$ cat /tmp/binary-cache/debuginfo/036b210b03bad75ab2d8fc80b7a146f98e7f1ecf.debug
{"archive":"../nar/0313h2kdhk4v73xna9ysiksp2v8xrsk5xsw79mmwr3rg7byb4ka8.nar.xz","member":"lib/debug/.build-id/03/6b210b03bad75ab2d8fc80b7a146f98e7f1ecf.debug"}
Fixes#3083.
Once we've started writing data to a Sink, we can't restart a download
request, because then we end up writing duplicate data to the
Sink. Therefore we shouldn't handle retries in Downloader but at a
higher level (in particular, in copyStorePath()).
Fixes#2952.
(cherry picked from commit a67cf5a358)
This didn't work anymore since decompression was only done in the
non-coroutine case.
Decompressors are now sinks, just like compressors.
Also fixed a bug in bzip2 API handling (we have to handle BZ_RUN_OK
rather than BZ_OK), which we didn't notice because there was a missing
'throw':
if (ret != BZ_OK)
CompressionError("error while compressing bzip2 file");
This reduces memory consumption of
nix copy --from file://... --to ~/my-nix /nix/store/95cwv4q54dc6giaqv6q6p4r02ia2km35-blender-2.79
from 514 MiB to 18 MiB for an uncompressed binary cache, and from 192
MiB to 53 MiB for a bzipped binary cache. It may also be faster
because fetching can happen concurrently with decompression/writing.
Continuation of 48662d151b.
Issue https://github.com/NixOS/nix/issues/1681.