Rework the `Store` hierarchy so that there's now one hierarchy for the
store configs and one for the implementations (where each implementation
extends the corresponding config). So a class hierarchy like
```
StoreConfig-------->Store
| |
v v
SubStoreConfig----->SubStore
| |
v v
SubSubStoreConfig-->SubSubStore
```
(with virtual inheritance to prevent DDD).
The advantage of this architecture is that we can now introspect the configuration of a store without having to instantiate the store itself
Add a new `init()` method to the `Store` class that is supposed to
handle all the effectful initialisation needed to set-up the store.
The constructor should remain side-effect free and just initialize the
c++ data structure.
The goal behind that is that we can create “dummy” instances of each
store to query static properties about it (the parameters it accepts for
example)
Directly register the store classes rather than a function to build an
instance of them.
This gives the possibility to introspect static members of the class or
choose different ways of instantiating them.