clangStdenv compiles with a single warning:
```
warning: destructor called on non-final 'nix::PosAdapter' that has virtual functions but non-virtual destructor [-Wdelete-non-abstract-non-virtual-dtor]
```
This fixes the warning by making the destructor of PosAdapter virtual,
deffering to the correct destructor from the concrete child classes.
This has no impact in the end, as none of these classes have specific
destructors.
Technicaly, it may be faster not to have this indirection, but as per
the warning, there is only one place where we have to delete abstract
PosAdapter values.
Not worth bikesheding I guess.
It appears that on current macOS versions, our use of poll() to detect
client disconnects no longer works. As a workaround, poll() for
POLLRDNORM, since this *will* wake up when the client has
disconnected. The downside is that it also wakes up when input is
available. So just sleep for a bit in that case. This means that on
macOS, a client disconnect may take up to a second to be detected,
but that's better than not being detected at all.
Fixes#7584.
This makes the position object used in exceptions abstract, with a
method getSource() to get the source code of the file in which the
error originated. This is needed for lazy trees because source files
don't necessarily exist in the filesystem, and we don't want to make
libutil depend on the InputAccessor type in libfetcher.
When debugging nix expressions the outermost trace tends to be more useful
than the innermost. It is therefore printed last to save developers from
scrolling.
The new experimental feature 'cgroups' enables the use of cgroups for
all builds. This allows better containment and enables setting
resource limits and getting some build stats.
- call close explicitly in writeFile to prevent the close exception
from being ignored
- fsync after writing schema file to flush data to disk
- fsync schema file parent to flush metadata to disk
https://github.com/NixOS/nix/issues/7064
This was caused by -L calling setLogFormat() again, which caused the
creation of a new progress bar without destroying the old one. So we
had two progress bars clobbering each other.
We should change 'logger' to be a smart pointer, but I'll do that in a
future PR.
Fixes#6931.