#pragma once ///@file #include "derivation-goal.hh" #include "local-store.hh" namespace nix { struct LocalDerivationGoal : public DerivationGoal { LocalStore & getLocalStore(); /** * User selected for running the builder. */ std::unique_ptr buildUser; /** * The process ID of the builder. */ Pid pid; /** * The cgroup of the builder, if any. */ std::optional cgroup; /** * The temporary directory. */ Path tmpDir; /** * The path of the temporary directory in the sandbox. */ Path tmpDirInSandbox; /** * Master side of the pseudoterminal used for the builder's * standard output/error. */ AutoCloseFD builderOut; /** * Pipe for synchronising updates to the builder namespaces. */ Pipe userNamespaceSync; /** * The mount namespace and user namespace of the builder, used to add additional * paths to the sandbox as a result of recursive Nix calls. */ AutoCloseFD sandboxMountNamespace; AutoCloseFD sandboxUserNamespace; /** * On Linux, whether we're doing the build in its own user * namespace. */ bool usingUserNamespace = true; /** * Whether we're currently doing a chroot build. */ bool useChroot = false; Path chrootRootDir; /** * RAII object to delete the chroot directory. */ std::shared_ptr autoDelChroot; /** * Whether to run the build in a private network namespace. */ bool privateNetwork = false; /** * Stuff we need to pass to initChild(). */ struct ChrootPath { Path source; bool optional; ChrootPath(Path source = "", bool optional = false) : source(source), optional(optional) { } }; typedef map DirsInChroot; // maps target path to source path DirsInChroot dirsInChroot; typedef map Environment; Environment env; #if __APPLE__ typedef std::string SandboxProfile; SandboxProfile additionalSandboxProfile; #endif /** * Hash rewriting. */ StringMap inputRewrites, outputRewrites; typedef map RedirectedOutputs; RedirectedOutputs redirectedOutputs; /** * The outputs paths used during the build. * * - Input-addressed derivations or fixed content-addressed outputs are * sometimes built when some of their outputs already exist, and can not * be hidden via sandboxing. We use temporary locations instead and * rewrite after the build. Otherwise the regular predetermined paths are * put here. * * - Floating content-addressed derivations do not know their final build * output paths until the outputs are hashed, so random locations are * used, and then renamed. The randomness helps guard against hidden * self-references. */ OutputPathMap scratchOutputs; /** * Path registration info from the previous round, if we're * building multiple times. Since this contains the hash, it * allows us to compare whether two rounds produced the same * result. */ std::map prevInfos; uid_t sandboxUid() { return usingUserNamespace ? (!buildUser || buildUser->getUIDCount() == 1 ? 1000 : 0) : buildUser->getUID(); } gid_t sandboxGid() { return usingUserNamespace ? (!buildUser || buildUser->getUIDCount() == 1 ? 100 : 0) : buildUser->getGID(); } const static Path homeDir; /** * The recursive Nix daemon socket. */ AutoCloseFD daemonSocket; /** * The daemon main thread. */ std::thread daemonThread; /** * The daemon worker threads. */ std::vector daemonWorkerThreads; /** * Paths that were added via recursive Nix calls. */ StorePathSet addedPaths; /** * Realisations that were added via recursive Nix calls. */ std::set addedDrvOutputs; /** * Recursive Nix calls are only allowed to build or realize paths * in the original input closure or added via a recursive Nix call * (so e.g. you can't do 'nix-store -r /nix/store/' where * /nix/store/ is some arbitrary path in a binary cache). */ bool isAllowed(const StorePath & path) { return inputPaths.count(path) || addedPaths.count(path); } bool isAllowed(const DrvOutput & id) { return addedDrvOutputs.count(id); } bool isAllowed(const DerivedPath & req); friend struct RestrictedStore; using DerivationGoal::DerivationGoal; virtual ~LocalDerivationGoal() override; /** * Whether we need to perform hash rewriting if there are valid output paths. */ bool needsHashRewrite(); /** * The additional states. */ void tryLocalBuild() override; /** * Start building a derivation. */ void startBuilder(); /** * Fill in the environment for the builder. */ void initEnv(); /** * Setup tmp dir location. */ void initTmpDir(); /** * Write a JSON file containing the derivation attributes. */ void writeStructuredAttrs(); void startDaemon(); void stopDaemon(); /** * Add 'path' to the set of paths that may be referenced by the * outputs, and make it appear in the sandbox. */ void addDependency(const StorePath & path); /** * Make a file owned by the builder. */ void chownToBuilder(const Path & path); int getChildStatus() override; /** * Run the builder's process. */ void runChild(); /** * Check that the derivation outputs all exist and register them * as valid. */ DrvOutputs registerOutputs() override; void signRealisation(Realisation &) override; /** * Check that an output meets the requirements specified by the * 'outputChecks' attribute (or the legacy * '{allowed,disallowed}{References,Requisites}' attributes). */ void checkOutputs(const std::map & outputs); /** * Close the read side of the logger pipe. */ void closeReadPipes() override; /** * Cleanup hooks for buildDone() */ void cleanupHookFinally() override; void cleanupPreChildKill() override; void cleanupPostChildKill() override; bool cleanupDecideWhetherDiskFull() override; void cleanupPostOutputsRegisteredModeCheck() override; void cleanupPostOutputsRegisteredModeNonCheck() override; bool isReadDesc(int fd) override; /** * Delete the temporary directory, if we have one. */ void deleteTmpDir(bool force); /** * Forcibly kill the child process, if any. */ void killChild() override; /** * Kill any processes running under the build user UID or in the * cgroup of the build. */ void killSandbox(bool getStats); /** * Create alternative path calculated from but distinct from the * input, so we can avoid overwriting outputs (or other store paths) * that already exist. */ StorePath makeFallbackPath(const StorePath & path); /** * Make a path to another based on the output name along with the * derivation hash. * * @todo Add option to randomize, so we can audit whether our * rewrites caught everything */ StorePath makeFallbackPath(std::string_view outputName); }; }