#pragma once ///@file #include "types.hh" #include "store-api.hh" #include "build-result.hh" namespace nix { /** * Forward definition. */ struct Goal; class Worker; /** * A pointer to a goal. */ typedef std::shared_ptr GoalPtr; typedef std::weak_ptr WeakGoalPtr; struct CompareGoalPtrs { bool operator() (const GoalPtr & a, const GoalPtr & b) const; }; /** * Set of goals. */ typedef std::set Goals; typedef std::set> WeakGoals; /** * A map of paths to goals (and the other way around). */ typedef std::map WeakGoalMap; struct Goal : public std::enable_shared_from_this { typedef enum {ecBusy, ecSuccess, ecFailed, ecNoSubstituters, ecIncompleteClosure} ExitCode; /** * Backlink to the worker. */ Worker & worker; /** * Goals that this goal is waiting for. */ Goals waitees; /** * Goals waiting for this one to finish. Must use weak pointers * here to prevent cycles. */ WeakGoals waiters; /** * Number of goals we are/were waiting for that have failed. */ size_t nrFailed = 0; /** * Number of substitution goals we are/were waiting for that * failed because there are no substituters. */ size_t nrNoSubstituters = 0; /** * Number of substitution goals we are/were waiting for that * failed because they had unsubstitutable references. */ size_t nrIncompleteClosure = 0; /** * Name of this goal for debugging purposes. */ std::string name; /** * Whether the goal is finished. */ ExitCode exitCode = ecBusy; protected: /** * Build result. */ BuildResult buildResult; public: /** * Project a `BuildResult` with just the information that pertains * to the given request. * * In general, goals may be aliased between multiple requests, and * the stored `BuildResult` has information for the union of all * requests. We don't want to leak what the other request are for * sake of both privacy and determinism, and this "safe accessor" * ensures we don't. */ BuildResult getBuildResult(const DerivedPath &); /** * Exception containing an error message, if any. */ std::optional ex; Goal(Worker & worker, DerivedPath path) : worker(worker) { } virtual ~Goal() { trace("goal destroyed"); } virtual void work() = 0; void addWaitee(GoalPtr waitee); virtual void waiteeDone(GoalPtr waitee, ExitCode result); virtual void handleChildOutput(int fd, std::string_view data) { abort(); } virtual void handleEOF(int fd) { abort(); } void trace(std::string_view s); std::string getName() { return name; } /** * Callback in case of a timeout. It should wake up its waiters, * get rid of any running child processes that are being monitored * by the worker (important!), etc. */ virtual void timedOut(Error && ex) = 0; virtual std::string key() = 0; void amDone(ExitCode result, std::optional ex = {}); virtual void cleanup() { } }; void addToWeakGoals(WeakGoals & goals, GoalPtr p); }