#pragma once #include #include #include #include "types.hh" #include "chunked-vector.hh" namespace nix { /* Symbol table used by the parser and evaluator to represent and look up identifiers and attributes efficiently. SymbolTable::create() converts a string into a symbol. Symbols have the property that they can be compared efficiently (using an equality test), because the symbol table stores only one copy of each string. */ /* This class mainly exists to give us an operator<< for ostreams. We could also return plain strings from SymbolTable, but then we'd have to wrap every instance of a symbol that is fmt()ed, which is inconvenient and error-prone. */ class SymbolStr { friend class SymbolTable; private: const std::string * s; explicit SymbolStr(const std::string & symbol): s(&symbol) {} public: bool operator == (std::string_view s2) const { return *s == s2; } operator const std::string & () const { return *s; } operator const std::string_view () const { return *s; } friend std::ostream & operator <<(std::ostream & os, const SymbolStr & symbol); }; class Symbol { friend class SymbolTable; private: uint32_t id; explicit Symbol(uint32_t id): id(id) {} public: Symbol() : id(0) {} explicit operator bool() const { return id > 0; } bool operator<(const Symbol other) const { return id < other.id; } bool operator==(const Symbol other) const { return id == other.id; } bool operator!=(const Symbol other) const { return id != other.id; } }; class SymbolTable { private: std::unordered_map> symbols; ChunkedVector store{16}; public: Symbol create(std::string_view s) { // Most symbols are looked up more than once, so we trade off insertion performance // for lookup performance. // TODO: could probably be done more efficiently with transparent Hash and Equals // on the original implementation using unordered_set // FIXME: make this thread-safe. auto it = symbols.find(s); if (it != symbols.end()) return Symbol(it->second.second + 1); const auto & [rawSym, idx] = store.add(std::string(s)); symbols.emplace(rawSym, std::make_pair(&rawSym, idx)); return Symbol(idx + 1); } std::vector resolve(const std::vector & symbols) const { std::vector result; result.reserve(symbols.size()); for (auto sym : symbols) result.push_back((*this)[sym]); return result; } SymbolStr operator[](Symbol s) const { if (s.id == 0 || s.id > store.size()) abort(); return SymbolStr(store[s.id - 1]); } size_t size() const { return store.size(); } size_t totalSize() const; template void dump(T callback) const { store.forEach(callback); } }; }