#pragma once #include "realisation.hh" #include #include namespace nix { struct BuildResult { /* Note: don't remove status codes, and only add new status codes at the end of the list, to prevent client/server incompatibilities in the nix-store --serve protocol. */ enum Status { Built = 0, Substituted, AlreadyValid, PermanentFailure, InputRejected, OutputRejected, TransientFailure, // possibly transient CachedFailure, // no longer used TimedOut, MiscFailure, DependencyFailed, LogLimitExceeded, NotDeterministic, ResolvesToAlreadyValid, NoSubstituters, } status = MiscFailure; std::string errorMsg; std::string toString() const { auto strStatus = [&]() { switch (status) { case Built: return "Built"; case Substituted: return "Substituted"; case AlreadyValid: return "AlreadyValid"; case PermanentFailure: return "PermanentFailure"; case InputRejected: return "InputRejected"; case OutputRejected: return "OutputRejected"; case TransientFailure: return "TransientFailure"; case CachedFailure: return "CachedFailure"; case TimedOut: return "TimedOut"; case MiscFailure: return "MiscFailure"; case DependencyFailed: return "DependencyFailed"; case LogLimitExceeded: return "LogLimitExceeded"; case NotDeterministic: return "NotDeterministic"; case ResolvesToAlreadyValid: return "ResolvesToAlreadyValid"; default: return "Unknown"; }; }(); return strStatus + ((errorMsg == "") ? "" : " : " + errorMsg); } /* How many times this build was performed. */ unsigned int timesBuilt = 0; /* If timesBuilt > 1, whether some builds did not produce the same result. (Note that 'isNonDeterministic = false' does not mean the build is deterministic, just that we don't have evidence of non-determinism.) */ bool isNonDeterministic = false; /* The derivation we built or the store path we substituted. */ DerivedPath path; /* For derivations, a mapping from the names of the wanted outputs to actual paths. */ DrvOutputs builtOutputs; /* The start/stop times of the build (or one of the rounds, if it was repeated). */ time_t startTime = 0, stopTime = 0; bool success() { return status == Built || status == Substituted || status == AlreadyValid || status == ResolvesToAlreadyValid; } void rethrow() { throw Error("%s", errorMsg); } }; }