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![John Ericson](/assets/img/avatar_default.png)
This increases test coverage, and gets the worker protocol ready to be used by Hydra. Why don't we just try to use the store interface in Hydra? Well, the problem is that the store interface works on connection pools, with each opreation getting potentially a different connection, but the way temp roots work requires that we keep one logical "transaction" (temp root session) using the same connection. The longer-term solution probably is making connections themselves implement the store interface, but that is something that builds on this, so I feel OK that this is not churn in the wrong direction. Fixes #9584
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
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///@file
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#include "remote-store.hh"
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#include "worker-protocol.hh"
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#include "worker-protocol-connection.hh"
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#include "pool.hh"
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namespace nix {
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/**
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* Bidirectional connection (send and receive) used by the Remote Store
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* implementation.
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*
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* Contains `Source` and `Sink` for actual communication, along with
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* other information learned when negotiating the connection.
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*/
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struct RemoteStore::Connection : WorkerProto::BasicClientConnection,
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WorkerProto::ClientHandshakeInfo
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{
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/**
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* Time this connection was established.
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*/
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std::chrono::time_point<std::chrono::steady_clock> startTime;
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};
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/**
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* A wrapper around Pool<RemoteStore::Connection>::Handle that marks
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* the connection as bad (causing it to be closed) if a non-daemon
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* exception is thrown before the handle is closed. Such an exception
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* causes a deviation from the expected protocol and therefore a
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* desynchronization between the client and daemon.
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*/
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struct RemoteStore::ConnectionHandle
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{
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Pool<RemoteStore::Connection>::Handle handle;
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bool daemonException = false;
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ConnectionHandle(Pool<RemoteStore::Connection>::Handle && handle)
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: handle(std::move(handle))
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{ }
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ConnectionHandle(ConnectionHandle && h)
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: handle(std::move(h.handle))
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{ }
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~ConnectionHandle();
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RemoteStore::Connection & operator * () { return *handle; }
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RemoteStore::Connection * operator -> () { return &*handle; }
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void processStderr(Sink * sink = 0, Source * source = 0, bool flush = true);
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void withFramedSink(std::function<void(Sink & sink)> fun);
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};
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}
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