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081f14a169
This enables plugins to add new constants, as well as new primops.
18 lines
478 B
C++
18 lines
478 B
C++
#include "eval.hh"
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#include <tuple>
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#include <vector>
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namespace nix {
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struct RegisterPrimOp
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{
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typedef std::vector<std::tuple<std::string, size_t, PrimOpFun>> PrimOps;
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static PrimOps * primOps;
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/* You can register a constant by passing an arity of 0. fun
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will get called during EvalState initialization, so there
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may be primops not yet added and builtins is not yet sorted. */
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RegisterPrimOp(std::string name, size_t arity, PrimOpFun fun);
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};
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}
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