nix-super/src/libexpr/symbol-table.hh
pennae eee0bcee22 avoid allocations in SymbolTable::create
speeds up parsing by ~3%, system builds by a bit more than 1%

 # before

Benchmark 1: nix search --offline nixpkgs hello
  Time (mean ± σ):     574.7 ms ±   2.8 ms    [User: 566.3 ms, System: 8.0 ms]
  Range (min … max):   569.2 ms … 580.7 ms    50 runs

Benchmark 2: nix eval -f ../nixpkgs/pkgs/development/haskell-modules/hackage-packages.nix
  Time (mean ± σ):     394.4 ms ±   0.8 ms    [User: 361.8 ms, System: 32.3 ms]
  Range (min … max):   392.7 ms … 395.7 ms    50 runs

Benchmark 3: nix eval --raw --impure --expr 'with import <nixpkgs/nixos> {}; system'
  Time (mean ± σ):      2.976 s ±  0.005 s    [User: 2.757 s, System: 0.218 s]
  Range (min … max):    2.966 s …  2.990 s    50 runs

 # after

Benchmark 1: nix search --offline nixpkgs hello
  Time (mean ± σ):     572.4 ms ±   2.3 ms    [User: 563.4 ms, System: 8.6 ms]
  Range (min … max):   566.9 ms … 579.1 ms    50 runs

Benchmark 2: nix eval -f ../nixpkgs/pkgs/development/haskell-modules/hackage-packages.nix
  Time (mean ± σ):     381.7 ms ±   1.0 ms    [User: 348.3 ms, System: 33.1 ms]
  Range (min … max):   380.2 ms … 387.7 ms    50 runs

Benchmark 3: nix eval --raw --impure --expr 'with import <nixpkgs/nixos> {}; system'
  Time (mean ± σ):      2.936 s ±  0.005 s    [User: 2.715 s, System: 0.221 s]
  Range (min … max):    2.923 s …  2.946 s    50 runs
2022-01-13 18:06:15 +01:00

107 lines
2.2 KiB
C++

#pragma once
#include <list>
#include <map>
#include <unordered_map>
#include "types.hh"
namespace nix {
/* Symbol table used by the parser and evaluator to represent and look
up identifiers and attributes efficiently. SymbolTable::create()
converts a string into a symbol. Symbols have the property that
they can be compared efficiently (using a pointer equality test),
because the symbol table stores only one copy of each string. */
class Symbol
{
private:
const string * s; // pointer into SymbolTable
Symbol(const string * s) : s(s) { };
friend class SymbolTable;
public:
Symbol() : s(0) { };
bool operator == (const Symbol & s2) const
{
return s == s2.s;
}
// FIXME: remove
bool operator == (std::string_view s2) const
{
return s->compare(s2) == 0;
}
bool operator != (const Symbol & s2) const
{
return s != s2.s;
}
bool operator < (const Symbol & s2) const
{
return s < s2.s;
}
operator const std::string & () const
{
return *s;
}
operator const std::string_view () const
{
return *s;
}
bool set() const
{
return s;
}
bool empty() const
{
return s->empty();
}
friend std::ostream & operator << (std::ostream & str, const Symbol & sym);
};
class SymbolTable
{
private:
std::unordered_map<std::string_view, Symbol> symbols;
std::list<string> store;
public:
Symbol create(std::string_view s)
{
// Most symbols are looked up more than once, so we trade off insertion performance
// for lookup performance.
// TODO: could probably be done more efficiently with transparent Hash and Equals
// on the original implementation using unordered_set
auto it = symbols.find(s);
if (it != symbols.end()) return it->second;
const string & rawSym = store.emplace_back(s);
return symbols.emplace(rawSym, Symbol(&rawSym)).first->second;
}
size_t size() const
{
return symbols.size();
}
size_t totalSize() const;
template<typename T>
void dump(T callback)
{
for (auto & s : store)
callback(s);
}
};
}