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a97a08411c
We're not replacing `Path` in exposed definitions in many cases, but just adding alternatives. This will allow us to "top down" change `Path` to `std::fileysystem::path`, and then we can remove the `Path`-using utilities which will become unused. Also add some test files which we forgot to include in the libutil unit tests `meson.build`. Co-Authored-By: siddhantCodes <siddhantk232@gmail.com>
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
#pragma once
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///@file
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#include "file-system.hh"
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namespace nix {
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MakeError(ExecutableLookupError, Error);
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/**
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* @todo rename, it is not just good for execuatable paths, but also
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* other lists of paths.
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*/
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struct ExecutablePath
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{
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std::vector<std::filesystem::path> directories;
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constexpr static const OsChar separator =
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#ifdef WIN32
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L';'
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#else
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':'
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#endif
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;
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/**
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* Parse `path` into a list of paths.
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*
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* On Unix we split on `:`, on Windows we split on `;`.
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*
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* For Unix, this is according to the POSIX spec for `PATH`.
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* https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap08.html#tag_08_03
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*/
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static ExecutablePath parse(const OsString & path);
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/**
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* Load the `PATH` environment variable and `parse` it.
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*/
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static ExecutablePath load();
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/**
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* Opposite of `parse`
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*/
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OsString render() const;
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/**
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* Search for an executable.
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*
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* For Unix, this is according to the POSIX spec for `PATH`.
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* https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap08.html#tag_08_03
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*
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* @param exe This must just be a name, and not contain any `/` (or
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* `\` on Windows). in case it does, per the spec no lookup should
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* be perfomed, and the path (it is not just a file name) as is.
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* This is the caller's respsonsibility.
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*
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* This is a pure function, except for the default `isExecutable`
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* argument, which uses the ambient file system to check if a file is
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* executable (and exists).
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*
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* @return path to a resolved executable
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*/
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std::optional<std::filesystem::path> findName(
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const OsString & exe,
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std::function<bool(const std::filesystem::path &)> isExecutableFile = isExecutableFileAmbient) const;
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/**
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* Like the `findName` but also allows a file path as input.
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*
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* This implements the full POSIX spec: if the path is just a name,
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* it searches like the above. Otherwise, it returns the path as is.
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* If (in the name case) the search fails, an exception is thrown.
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*/
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std::filesystem::path findPath(
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const std::filesystem::path & exe,
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std::function<bool(const std::filesystem::path &)> isExecutable = isExecutableFileAmbient) const;
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bool operator==(const ExecutablePath &) const = default;
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};
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} // namespace nix
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