nix-super/src/libutil/args.hh
Peter Kolloch fc6f29053a Renamed HashFormat::Base32 to HashFormat::Nix32
...and also adjusted parsing accordingly.

Also added CLI completion for HashFormats.

https://github.com/NixOS/nix/issues/8876
2023-12-06 23:43:42 +01:00

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#pragma once
///@file
#include <iostream>
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <nlohmann/json_fwd.hpp>
#include "types.hh"
#include "experimental-features.hh"
namespace nix {
enum struct HashAlgorithm : char;
enum struct HashFormat : int;
class MultiCommand;
class RootArgs;
class AddCompletions;
class Args
{
public:
/**
* Return a short one-line description of the command.
*/
virtual std::string description() { return ""; }
virtual bool forceImpureByDefault() { return false; }
/**
* Return documentation about this command, in Markdown format.
*/
virtual std::string doc() { return ""; }
/**
* @brief Get the base directory for the command.
*
* @return Generally the working directory, but in case of a shebang
* interpreter, returns the directory of the script.
*
* This only returns the correct value after parseCmdline() has run.
*/
virtual Path getCommandBaseDir() const;
protected:
/**
* The largest `size_t` is used to indicate the "any" arity, for
* handlers/flags/arguments that accept an arbitrary number of
* arguments.
*/
static const size_t ArityAny = std::numeric_limits<size_t>::max();
/**
* Arguments (flags/options and positional) have a "handler" which is
* caused when the argument is parsed. The handler has an arbitrary side
* effect, including possible affect further command-line parsing.
*
* There are many constructors in order to support many shorthand
* initializations, and this is used a lot.
*/
struct Handler
{
std::function<void(std::vector<std::string>)> fun;
size_t arity;
Handler() = default;
Handler(std::function<void(std::vector<std::string>)> && fun)
: fun(std::move(fun))
, arity(ArityAny)
{ }
Handler(std::function<void()> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string>) { handler(); })
, arity(0)
{ }
Handler(std::function<void(std::string)> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string> ss) {
handler(std::move(ss[0]));
})
, arity(1)
{ }
Handler(std::function<void(std::string, std::string)> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string> ss) {
handler(std::move(ss[0]), std::move(ss[1]));
})
, arity(2)
{ }
Handler(std::vector<std::string> * dest)
: fun([dest](std::vector<std::string> ss) { *dest = ss; })
, arity(ArityAny)
{ }
Handler(std::string * dest)
: fun([dest](std::vector<std::string> ss) { *dest = ss[0]; })
, arity(1)
{ }
Handler(std::optional<std::string> * dest)
: fun([dest](std::vector<std::string> ss) { *dest = ss[0]; })
, arity(1)
{ }
template<class T>
Handler(T * dest, const T & val)
: fun([dest, val](std::vector<std::string> ss) { *dest = val; })
, arity(0)
{ }
template<class I>
Handler(I * dest)
: fun([dest](std::vector<std::string> ss) {
*dest = string2IntWithUnitPrefix<I>(ss[0]);
})
, arity(1)
{ }
template<class I>
Handler(std::optional<I> * dest)
: fun([dest](std::vector<std::string> ss) {
*dest = string2IntWithUnitPrefix<I>(ss[0]);
})
, arity(1)
{ }
};
/**
* The basic function type of the completion callback.
*
* Used to define `CompleterClosure` and some common case completers
* that individual flags/arguments can use.
*
* The `AddCompletions` that is passed is an interface to the state
* stored as part of the root command
*/
using CompleterFun = void(AddCompletions &, size_t, std::string_view);
/**
* The closure type of the completion callback.
*
* This is what is actually stored as part of each Flag / Expected
* Arg.
*/
using CompleterClosure = std::function<CompleterFun>;
/**
* Description of flags / options
*
* These are arguments like `-s` or `--long` that can (mostly)
* appear in any order.
*/
struct Flag
{
using ptr = std::shared_ptr<Flag>;
std::string longName;
std::set<std::string> aliases;
char shortName = 0;
std::string description;
std::string category;
Strings labels;
Handler handler;
CompleterClosure completer;
std::optional<ExperimentalFeature> experimentalFeature;
static Flag mkHashAlgoFlag(std::string && longName, HashAlgorithm * ha);
static Flag mkHashAlgoOptFlag(std::string && longName, std::optional<HashAlgorithm> * oha);
static Flag mkHashFormatFlagWithDefault(std::string && longName, HashFormat * hf);
static Flag mkHashFormatOptFlag(std::string && longName, std::optional<HashFormat> * ohf);
};
/**
* Index of all registered "long" flag descriptions (flags like
* `--long`).
*/
std::map<std::string, Flag::ptr> longFlags;
/**
* Index of all registered "short" flag descriptions (flags like
* `-s`).
*/
std::map<char, Flag::ptr> shortFlags;
/**
* Process a single flag and its arguments, pulling from an iterator
* of raw CLI args as needed.
*/
virtual bool processFlag(Strings::iterator & pos, Strings::iterator end);
/**
* Description of positional arguments
*
* These are arguments that do not start with a `-`, and for which
* the order does matter.
*/
struct ExpectedArg
{
std::string label;
bool optional = false;
Handler handler;
CompleterClosure completer;
};
/**
* Queue of expected positional argument forms.
*
* Positional argument descriptions are inserted on the back.
*
* As positional arguments are passed, these are popped from the
* front, until there are hopefully none left as all args that were
* expected in fact were passed.
*/
std::list<ExpectedArg> expectedArgs;
/**
* List of processed positional argument forms.
*
* All items removed from `expectedArgs` are added here. After all
* arguments were processed, this list should be exactly the same as
* `expectedArgs` was before.
*
* This list is used to extend the lifetime of the argument forms.
* If this is not done, some closures that reference the command
* itself will segfault.
*/
std::list<ExpectedArg> processedArgs;
/**
* Process some positional arugments
*
* @param finish: We have parsed everything else, and these are the only
* arguments left. Used because we accumulate some "pending args" we might
* have left over.
*/
virtual bool processArgs(const Strings & args, bool finish);
virtual Strings::iterator rewriteArgs(Strings & args, Strings::iterator pos)
{ return pos; }
std::set<std::string> hiddenCategories;
/**
* Called after all command line flags before the first non-flag
* argument (if any) have been processed.
*/
virtual void initialFlagsProcessed() {}
public:
void addFlag(Flag && flag);
void removeFlag(const std::string & longName);
void expectArgs(ExpectedArg && arg)
{
expectedArgs.emplace_back(std::move(arg));
}
/**
* Expect a string argument.
*/
void expectArg(const std::string & label, std::string * dest, bool optional = false)
{
expectArgs({
.label = label,
.optional = optional,
.handler = {dest}
});
}
/**
* Expect 0 or more arguments.
*/
void expectArgs(const std::string & label, std::vector<std::string> * dest)
{
expectArgs({
.label = label,
.handler = {dest}
});
}
static CompleterFun completePath;
static CompleterFun completeDir;
virtual nlohmann::json toJSON();
friend class MultiCommand;
/**
* The parent command, used if this is a subcommand.
*
* Invariant: An Args with a null parent must also be a RootArgs
*
* \todo this would probably be better in the CommandClass.
* getRoot() could be an abstract method that peels off at most one
* layer before recuring.
*/
MultiCommand * parent = nullptr;
/**
* Traverse parent pointers until we find the \ref RootArgs "root
* arguments" object.
*/
RootArgs & getRoot();
};
/**
* A command is an argument parser that can be executed by calling its
* run() method.
*/
struct Command : virtual public Args
{
friend class MultiCommand;
virtual ~Command() = default;
/**
* Entry point to the command
*/
virtual void run() = 0;
using Category = int;
static constexpr Category catDefault = 0;
virtual std::optional<ExperimentalFeature> experimentalFeature();
virtual Category category() { return catDefault; }
};
using Commands = std::map<std::string, std::function<ref<Command>()>>;
/**
* An argument parser that supports multiple subcommands,
* i.e. <command> <subcommand>.
*/
class MultiCommand : virtual public Args
{
public:
Commands commands;
std::map<Command::Category, std::string> categories;
/**
* Selected command, if any.
*/
std::optional<std::pair<std::string, ref<Command>>> command;
MultiCommand(std::string_view commandName, const Commands & commands);
bool processFlag(Strings::iterator & pos, Strings::iterator end) override;
bool processArgs(const Strings & args, bool finish) override;
nlohmann::json toJSON() override;
protected:
std::string commandName = "";
};
Strings argvToStrings(int argc, char * * argv);
struct Completion {
std::string completion;
std::string description;
bool operator<(const Completion & other) const;
};
/**
* The abstract interface for completions callbacks
*
* The idea is to restrict the callback so it can only add additional
* completions to the collection, or set the completion type. By making
* it go through this interface, the callback cannot make any other
* changes, or even view the completions / completion type that have
* been set so far.
*/
class AddCompletions
{
public:
/**
* The type of completion we are collecting.
*/
enum class Type {
Normal,
Filenames,
Attrs,
};
/**
* Set the type of the completions being collected
*
* \todo it should not be possible to change the type after it has been set.
*/
virtual void setType(Type type) = 0;
/**
* Add a single completion to the collection
*/
virtual void add(std::string completion, std::string description = "") = 0;
};
Strings parseShebangContent(std::string_view s);
}