mirror of
https://github.com/privatevoid-net/nix-super.git
synced 2024-11-11 16:56:17 +02:00
461 lines
14 KiB
C++
461 lines
14 KiB
C++
#include "machines.hh"
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#include "worker.hh"
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#include "substitution-goal.hh"
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#include "derivation-goal.hh"
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#include "hook-instance.hh"
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#include <poll.h>
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namespace nix {
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Worker::Worker(LocalStore & store)
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: act(*logger, actRealise)
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, actDerivations(*logger, actBuilds)
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, actSubstitutions(*logger, actCopyPaths)
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, store(store)
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{
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/* Debugging: prevent recursive workers. */
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nrLocalBuilds = 0;
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lastWokenUp = steady_time_point::min();
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permanentFailure = false;
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timedOut = false;
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hashMismatch = false;
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checkMismatch = false;
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}
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Worker::~Worker()
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{
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/* Explicitly get rid of all strong pointers now. After this all
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goals that refer to this worker should be gone. (Otherwise we
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are in trouble, since goals may call childTerminated() etc. in
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their destructors). */
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topGoals.clear();
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assert(expectedSubstitutions == 0);
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assert(expectedDownloadSize == 0);
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assert(expectedNarSize == 0);
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}
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std::shared_ptr<DerivationGoal> Worker::makeDerivationGoalCommon(
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const StorePath & drvPath,
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const StringSet & wantedOutputs,
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std::function<std::shared_ptr<DerivationGoal>()> mkDrvGoal)
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{
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std::weak_ptr<DerivationGoal> & goal_weak = derivationGoals[drvPath];
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std::shared_ptr<DerivationGoal> goal = goal_weak.lock();
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if (!goal) {
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goal = mkDrvGoal();
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goal_weak = goal;
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wakeUp(goal);
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} else {
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goal->addWantedOutputs(wantedOutputs);
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}
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return goal;
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}
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std::shared_ptr<DerivationGoal> Worker::makeDerivationGoal(const StorePath & drvPath,
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const StringSet & wantedOutputs, BuildMode buildMode)
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{
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return makeDerivationGoalCommon(drvPath, wantedOutputs, [&]() {
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return std::make_shared<DerivationGoal>(drvPath, wantedOutputs, *this, buildMode);
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});
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}
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std::shared_ptr<DerivationGoal> Worker::makeBasicDerivationGoal(const StorePath & drvPath,
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const BasicDerivation & drv, const StringSet & wantedOutputs, BuildMode buildMode)
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{
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return makeDerivationGoalCommon(drvPath, wantedOutputs, [&]() {
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return std::make_shared<DerivationGoal>(drvPath, drv, wantedOutputs, *this, buildMode);
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});
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}
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std::shared_ptr<SubstitutionGoal> Worker::makeSubstitutionGoal(const StorePath & path, RepairFlag repair, std::optional<ContentAddress> ca)
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{
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std::weak_ptr<SubstitutionGoal> & goal_weak = substitutionGoals[path];
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auto goal = goal_weak.lock(); // FIXME
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if (!goal) {
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goal = std::make_shared<SubstitutionGoal>(path, *this, repair, ca);
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goal_weak = goal;
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wakeUp(goal);
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}
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return goal;
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}
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template<typename G>
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static void removeGoal(std::shared_ptr<G> goal, std::map<StorePath, std::weak_ptr<G>> & goalMap)
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{
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/* !!! inefficient */
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for (auto i = goalMap.begin();
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i != goalMap.end(); )
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if (i->second.lock() == goal) {
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auto j = i; ++j;
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goalMap.erase(i);
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i = j;
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}
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else ++i;
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}
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void Worker::removeGoal(GoalPtr goal)
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{
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if (auto drvGoal = std::dynamic_pointer_cast<DerivationGoal>(goal))
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nix::removeGoal(drvGoal, derivationGoals);
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else if (auto subGoal = std::dynamic_pointer_cast<SubstitutionGoal>(goal))
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nix::removeGoal(subGoal, substitutionGoals);
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else
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assert(false);
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if (topGoals.find(goal) != topGoals.end()) {
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topGoals.erase(goal);
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/* If a top-level goal failed, then kill all other goals
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(unless keepGoing was set). */
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if (goal->exitCode == Goal::ecFailed && !settings.keepGoing)
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topGoals.clear();
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}
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/* Wake up goals waiting for any goal to finish. */
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for (auto & i : waitingForAnyGoal) {
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GoalPtr goal = i.lock();
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if (goal) wakeUp(goal);
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}
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waitingForAnyGoal.clear();
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}
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void Worker::wakeUp(GoalPtr goal)
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{
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goal->trace("woken up");
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addToWeakGoals(awake, goal);
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}
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unsigned Worker::getNrLocalBuilds()
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{
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return nrLocalBuilds;
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}
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void Worker::childStarted(GoalPtr goal, const set<int> & fds,
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bool inBuildSlot, bool respectTimeouts)
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{
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Child child;
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child.goal = goal;
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child.goal2 = goal.get();
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child.fds = fds;
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child.timeStarted = child.lastOutput = steady_time_point::clock::now();
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child.inBuildSlot = inBuildSlot;
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child.respectTimeouts = respectTimeouts;
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children.emplace_back(child);
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if (inBuildSlot) nrLocalBuilds++;
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}
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void Worker::childTerminated(Goal * goal, bool wakeSleepers)
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{
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auto i = std::find_if(children.begin(), children.end(),
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[&](const Child & child) { return child.goal2 == goal; });
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if (i == children.end()) return;
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if (i->inBuildSlot) {
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assert(nrLocalBuilds > 0);
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nrLocalBuilds--;
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}
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children.erase(i);
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if (wakeSleepers) {
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/* Wake up goals waiting for a build slot. */
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for (auto & j : wantingToBuild) {
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GoalPtr goal = j.lock();
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if (goal) wakeUp(goal);
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}
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wantingToBuild.clear();
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}
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}
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void Worker::waitForBuildSlot(GoalPtr goal)
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{
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debug("wait for build slot");
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if (getNrLocalBuilds() < settings.maxBuildJobs)
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wakeUp(goal); /* we can do it right away */
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else
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addToWeakGoals(wantingToBuild, goal);
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}
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void Worker::waitForAnyGoal(GoalPtr goal)
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{
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debug("wait for any goal");
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addToWeakGoals(waitingForAnyGoal, goal);
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}
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void Worker::waitForAWhile(GoalPtr goal)
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{
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debug("wait for a while");
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addToWeakGoals(waitingForAWhile, goal);
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}
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void Worker::run(const Goals & _topGoals)
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{
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for (auto & i : _topGoals) topGoals.insert(i);
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debug("entered goal loop");
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while (1) {
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checkInterrupt();
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store.autoGC(false);
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/* Call every wake goal (in the ordering established by
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CompareGoalPtrs). */
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while (!awake.empty() && !topGoals.empty()) {
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Goals awake2;
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for (auto & i : awake) {
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GoalPtr goal = i.lock();
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if (goal) awake2.insert(goal);
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}
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awake.clear();
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for (auto & goal : awake2) {
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checkInterrupt();
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goal->work();
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if (topGoals.empty()) break; // stuff may have been cancelled
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}
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}
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if (topGoals.empty()) break;
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/* Wait for input. */
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if (!children.empty() || !waitingForAWhile.empty())
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waitForInput();
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else {
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if (awake.empty() && 0 == settings.maxBuildJobs)
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{
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if (getMachines().empty())
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throw Error("unable to start any build; either increase '--max-jobs' "
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"or enable remote builds."
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"\nhttps://nixos.org/nix/manual/#chap-distributed-builds");
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else
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throw Error("unable to start any build; remote machines may not have "
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"all required system features."
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"\nhttps://nixos.org/nix/manual/#chap-distributed-builds");
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}
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assert(!awake.empty());
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}
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}
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/* If --keep-going is not set, it's possible that the main goal
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exited while some of its subgoals were still active. But if
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--keep-going *is* set, then they must all be finished now. */
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assert(!settings.keepGoing || awake.empty());
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assert(!settings.keepGoing || wantingToBuild.empty());
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assert(!settings.keepGoing || children.empty());
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}
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void Worker::waitForInput()
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{
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printMsg(lvlVomit, "waiting for children");
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/* Process output from the file descriptors attached to the
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children, namely log output and output path creation commands.
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We also use this to detect child termination: if we get EOF on
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the logger pipe of a build, we assume that the builder has
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terminated. */
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bool useTimeout = false;
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long timeout = 0;
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auto before = steady_time_point::clock::now();
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/* If we're monitoring for silence on stdout/stderr, or if there
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is a build timeout, then wait for input until the first
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deadline for any child. */
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auto nearest = steady_time_point::max(); // nearest deadline
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if (settings.minFree.get() != 0)
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// Periodicallty wake up to see if we need to run the garbage collector.
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nearest = before + std::chrono::seconds(10);
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for (auto & i : children) {
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if (!i.respectTimeouts) continue;
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if (0 != settings.maxSilentTime)
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nearest = std::min(nearest, i.lastOutput + std::chrono::seconds(settings.maxSilentTime));
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if (0 != settings.buildTimeout)
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nearest = std::min(nearest, i.timeStarted + std::chrono::seconds(settings.buildTimeout));
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}
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if (nearest != steady_time_point::max()) {
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timeout = std::max(1L, (long) std::chrono::duration_cast<std::chrono::seconds>(nearest - before).count());
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useTimeout = true;
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}
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/* If we are polling goals that are waiting for a lock, then wake
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up after a few seconds at most. */
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if (!waitingForAWhile.empty()) {
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useTimeout = true;
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if (lastWokenUp == steady_time_point::min() || lastWokenUp > before) lastWokenUp = before;
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timeout = std::max(1L,
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(long) std::chrono::duration_cast<std::chrono::seconds>(
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lastWokenUp + std::chrono::seconds(settings.pollInterval) - before).count());
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} else lastWokenUp = steady_time_point::min();
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if (useTimeout)
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vomit("sleeping %d seconds", timeout);
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/* Use select() to wait for the input side of any logger pipe to
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become `available'. Note that `available' (i.e., non-blocking)
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includes EOF. */
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std::vector<struct pollfd> pollStatus;
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std::map <int, int> fdToPollStatus;
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for (auto & i : children) {
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for (auto & j : i.fds) {
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pollStatus.push_back((struct pollfd) { .fd = j, .events = POLLIN });
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fdToPollStatus[j] = pollStatus.size() - 1;
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}
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}
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if (poll(pollStatus.data(), pollStatus.size(),
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useTimeout ? timeout * 1000 : -1) == -1) {
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if (errno == EINTR) return;
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throw SysError("waiting for input");
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}
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auto after = steady_time_point::clock::now();
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/* Process all available file descriptors. FIXME: this is
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O(children * fds). */
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decltype(children)::iterator i;
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for (auto j = children.begin(); j != children.end(); j = i) {
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i = std::next(j);
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checkInterrupt();
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GoalPtr goal = j->goal.lock();
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assert(goal);
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set<int> fds2(j->fds);
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std::vector<unsigned char> buffer(4096);
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for (auto & k : fds2) {
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if (pollStatus.at(fdToPollStatus.at(k)).revents) {
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ssize_t rd = ::read(k, buffer.data(), buffer.size());
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// FIXME: is there a cleaner way to handle pt close
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// than EIO? Is this even standard?
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if (rd == 0 || (rd == -1 && errno == EIO)) {
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debug("%1%: got EOF", goal->getName());
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goal->handleEOF(k);
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j->fds.erase(k);
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} else if (rd == -1) {
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if (errno != EINTR)
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throw SysError("%s: read failed", goal->getName());
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} else {
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printMsg(lvlVomit, "%1%: read %2% bytes",
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goal->getName(), rd);
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string data((char *) buffer.data(), rd);
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j->lastOutput = after;
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goal->handleChildOutput(k, data);
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}
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}
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}
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if (goal->exitCode == Goal::ecBusy &&
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0 != settings.maxSilentTime &&
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j->respectTimeouts &&
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after - j->lastOutput >= std::chrono::seconds(settings.maxSilentTime))
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{
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goal->timedOut(Error(
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"%1% timed out after %2% seconds of silence",
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goal->getName(), settings.maxSilentTime));
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}
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else if (goal->exitCode == Goal::ecBusy &&
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0 != settings.buildTimeout &&
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j->respectTimeouts &&
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after - j->timeStarted >= std::chrono::seconds(settings.buildTimeout))
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{
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goal->timedOut(Error(
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"%1% timed out after %2% seconds",
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goal->getName(), settings.buildTimeout));
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}
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}
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if (!waitingForAWhile.empty() && lastWokenUp + std::chrono::seconds(settings.pollInterval) <= after) {
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lastWokenUp = after;
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for (auto & i : waitingForAWhile) {
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GoalPtr goal = i.lock();
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if (goal) wakeUp(goal);
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}
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waitingForAWhile.clear();
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}
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}
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unsigned int Worker::exitStatus()
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{
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/*
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* 1100100
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* ^^^^
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* |||`- timeout
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* ||`-- output hash mismatch
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* |`--- build failure
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* `---- not deterministic
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*/
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unsigned int mask = 0;
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bool buildFailure = permanentFailure || timedOut || hashMismatch;
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if (buildFailure)
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mask |= 0x04; // 100
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if (timedOut)
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mask |= 0x01; // 101
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if (hashMismatch)
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mask |= 0x02; // 102
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if (checkMismatch) {
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mask |= 0x08; // 104
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}
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if (mask)
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mask |= 0x60;
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return mask ? mask : 1;
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}
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bool Worker::pathContentsGood(const StorePath & path)
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{
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auto i = pathContentsGoodCache.find(path);
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if (i != pathContentsGoodCache.end()) return i->second;
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printInfo("checking path '%s'...", store.printStorePath(path));
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auto info = store.queryPathInfo(path);
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bool res;
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if (!pathExists(store.printStorePath(path)))
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res = false;
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else {
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HashResult current = hashPath(info->narHash.type, store.printStorePath(path));
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Hash nullHash(htSHA256);
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res = info->narHash == nullHash || info->narHash == current.first;
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}
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pathContentsGoodCache.insert_or_assign(path, res);
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if (!res)
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logError({
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.name = "Corrupted path",
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.hint = hintfmt("path '%s' is corrupted or missing!", store.printStorePath(path))
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});
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return res;
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}
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void Worker::markContentsGood(const StorePath & path)
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{
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pathContentsGoodCache.insert_or_assign(path, true);
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}
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GoalPtr upcast_goal(std::shared_ptr<SubstitutionGoal> subGoal) {
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return subGoal;
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}
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}
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