mirror of
https://github.com/privatevoid-net/nix-super.git
synced 2024-11-24 23:06:16 +02:00
81491e1379
Allow specifying alternative paths for reading/writing flake locks
155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
#pragma once
|
|
///@file
|
|
|
|
#include "types.hh"
|
|
#include "flakeref.hh"
|
|
#include "lockfile.hh"
|
|
#include "value.hh"
|
|
|
|
namespace nix {
|
|
|
|
class EvalState;
|
|
|
|
namespace fetchers { struct Tree; }
|
|
|
|
namespace flake {
|
|
|
|
struct FlakeInput;
|
|
|
|
typedef std::map<FlakeId, FlakeInput> FlakeInputs;
|
|
|
|
/* FlakeInput is the 'Flake'-level parsed form of the "input" entries
|
|
* in the flake file.
|
|
*
|
|
* A FlakeInput is normally constructed by the 'parseFlakeInput'
|
|
* function which parses the input specification in the '.flake' file
|
|
* to create a 'FlakeRef' (a fetcher, the fetcher-specific
|
|
* representation of the input specification, and possibly the fetched
|
|
* local store path result) and then creating this FlakeInput to hold
|
|
* that FlakeRef, along with anything that might override that
|
|
* FlakeRef (like command-line overrides or "follows" specifications).
|
|
*
|
|
* A FlakeInput is also sometimes constructed directly from a FlakeRef
|
|
* instead of starting at the flake-file input specification
|
|
* (e.g. overrides, follows, and implicit inputs).
|
|
*
|
|
* A FlakeInput will usually have one of either "ref" or "follows"
|
|
* set. If not otherwise specified, a "ref" will be generated to a
|
|
* 'type="indirect"' flake, which is treated as simply the name of a
|
|
* flake to be resolved in the registry.
|
|
*/
|
|
|
|
struct FlakeInput
|
|
{
|
|
std::optional<FlakeRef> ref;
|
|
bool isFlake = true; // true = process flake to get outputs, false = (fetched) static source path
|
|
std::optional<InputPath> follows;
|
|
FlakeInputs overrides;
|
|
};
|
|
|
|
struct ConfigFile
|
|
{
|
|
using ConfigValue = std::variant<std::string, int64_t, Explicit<bool>, std::vector<std::string>>;
|
|
|
|
std::map<std::string, ConfigValue> settings;
|
|
|
|
void apply();
|
|
};
|
|
|
|
/* The contents of a flake.nix file. */
|
|
struct Flake
|
|
{
|
|
FlakeRef originalRef; // the original flake specification (by the user)
|
|
FlakeRef resolvedRef; // registry references and caching resolved to the specific underlying flake
|
|
FlakeRef lockedRef; // the specific local store result of invoking the fetcher
|
|
bool forceDirty = false; // pretend that 'lockedRef' is dirty
|
|
std::optional<std::string> description;
|
|
std::shared_ptr<const fetchers::Tree> sourceInfo;
|
|
FlakeInputs inputs;
|
|
ConfigFile config; // 'nixConfig' attribute
|
|
~Flake();
|
|
};
|
|
|
|
Flake getFlake(EvalState & state, const FlakeRef & flakeRef, bool allowLookup);
|
|
|
|
/* Fingerprint of a locked flake; used as a cache key. */
|
|
typedef Hash Fingerprint;
|
|
|
|
struct LockedFlake
|
|
{
|
|
Flake flake;
|
|
LockFile lockFile;
|
|
|
|
Fingerprint getFingerprint() const;
|
|
};
|
|
|
|
struct LockFlags
|
|
{
|
|
/* Whether to ignore the existing lock file, creating a new one
|
|
from scratch. */
|
|
bool recreateLockFile = false;
|
|
|
|
/* Whether to update the lock file at all. If set to false, if any
|
|
change to the lock file is needed (e.g. when an input has been
|
|
added to flake.nix), you get a fatal error. */
|
|
bool updateLockFile = true;
|
|
|
|
/* Whether to write the lock file to disk. If set to true, if the
|
|
any changes to the lock file are needed and the flake is not
|
|
writable (i.e. is not a local Git working tree or similar), you
|
|
get a fatal error. If set to false, Nix will use the modified
|
|
lock file in memory only, without writing it to disk. */
|
|
bool writeLockFile = true;
|
|
|
|
/* Whether to use the registries to lookup indirect flake
|
|
references like 'nixpkgs'. */
|
|
std::optional<bool> useRegistries = std::nullopt;
|
|
|
|
/* Whether to apply flake's nixConfig attribute to the configuration */
|
|
|
|
bool applyNixConfig = false;
|
|
|
|
/* Whether unlocked flake references (i.e. those without a Git
|
|
revision or similar) without a corresponding lock are
|
|
allowed. Unlocked flake references with a lock are always
|
|
allowed. */
|
|
bool allowUnlocked = true;
|
|
|
|
/* Whether to commit changes to flake.lock. */
|
|
bool commitLockFile = false;
|
|
|
|
/* The path to a lock file to read instead of the `flake.lock` file in the top-level flake */
|
|
std::optional<std::string> referenceLockFilePath;
|
|
|
|
/* The path to a lock file to write to instead of the `flake.lock` file in the top-level flake */
|
|
std::optional<Path> outputLockFilePath;
|
|
|
|
/* Flake inputs to be overridden. */
|
|
std::map<InputPath, FlakeRef> inputOverrides;
|
|
|
|
/* Flake inputs to be updated. This means that any existing lock
|
|
for those inputs will be ignored. */
|
|
std::set<InputPath> inputUpdates;
|
|
};
|
|
|
|
LockedFlake lockFlake(
|
|
EvalState & state,
|
|
const FlakeRef & flakeRef,
|
|
const LockFlags & lockFlags);
|
|
|
|
void callFlake(
|
|
EvalState & state,
|
|
const LockedFlake & lockedFlake,
|
|
Value & v);
|
|
|
|
}
|
|
|
|
void emitTreeAttrs(
|
|
EvalState & state,
|
|
const fetchers::Tree & tree,
|
|
const fetchers::Input & input,
|
|
Value & v,
|
|
bool emptyRevFallback = false,
|
|
bool forceDirty = false);
|
|
|
|
}
|