nix-super/src/libutil/args.hh
John Ericson efd36b49e8 nix hash path, and preperatory refactors
- `nix store add` supports text hashing

  With functional test ensuring it matches `builtins.toFile`.

- Factored-out flags for both commands

- Move all common reusable flags to `libcmd`

  - They are not part of the *definition* of the CLI infra, just a usag
    of it.

  - The `libstore` flag couldn't go in `args.hh` in libutil anyways,
    would be awkward for it to live alone

- Shuffle around `Cmd*` hierarchy so flags for deprecated commands don't
  end up on the new ones
2024-02-21 12:11:25 -05:00

423 lines
11 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#pragma once
///@file
#include <iostream>
#include <functional>
#include <map>
#include <memory>
#include <optional>
#include <nlohmann/json_fwd.hpp>
#include "types.hh"
#include "experimental-features.hh"
namespace nix {
enum struct HashAlgorithm : char;
enum struct HashFormat : int;
class MultiCommand;
class RootArgs;
class AddCompletions;
class Args
{
public:
/**
* Return a short one-line description of the command.
*/
virtual std::string description() { return ""; }
virtual bool forceImpureByDefault() { return false; }
/**
* Return documentation about this command, in Markdown format.
*/
virtual std::string doc() { return ""; }
/**
* @brief Get the base directory for the command.
*
* @return Generally the working directory, but in case of a shebang
* interpreter, returns the directory of the script.
*
* This only returns the correct value after parseCmdline() has run.
*/
virtual Path getCommandBaseDir() const;
protected:
/**
* The largest `size_t` is used to indicate the "any" arity, for
* handlers/flags/arguments that accept an arbitrary number of
* arguments.
*/
static const size_t ArityAny = std::numeric_limits<size_t>::max();
/**
* Arguments (flags/options and positional) have a "handler" which is
* caused when the argument is parsed. The handler has an arbitrary side
* effect, including possible affect further command-line parsing.
*
* There are many constructors in order to support many shorthand
* initializations, and this is used a lot.
*/
struct Handler
{
std::function<void(std::vector<std::string>)> fun;
size_t arity;
Handler() = default;
Handler(std::function<void(std::vector<std::string>)> && fun)
: fun(std::move(fun))
, arity(ArityAny)
{ }
Handler(std::function<void()> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string>) { handler(); })
, arity(0)
{ }
Handler(std::function<void(std::string)> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string> ss) {
handler(std::move(ss[0]));
})
, arity(1)
{ }
Handler(std::function<void(std::string, std::string)> && handler)
: fun([handler{std::move(handler)}](std::vector<std::string> ss) {
handler(std::move(ss[0]), std::move(ss[1]));
})
, arity(2)
{ }
Handler(std::vector<std::string> * dest)
: fun([dest](std::vector<std::string> ss) { *dest = ss; })
, arity(ArityAny)
{ }
Handler(std::string * dest)
: fun([dest](std::vector<std::string> ss) { *dest = ss[0]; })
, arity(1)
{ }
Handler(std::optional<std::string> * dest)
: fun([dest](std::vector<std::string> ss) { *dest = ss[0]; })
, arity(1)
{ }
template<class T>
Handler(T * dest, const T & val)
: fun([dest, val](std::vector<std::string> ss) { *dest = val; })
, arity(0)
{ }
template<class I>
Handler(I * dest)
: fun([dest](std::vector<std::string> ss) {
*dest = string2IntWithUnitPrefix<I>(ss[0]);
})
, arity(1)
{ }
template<class I>
Handler(std::optional<I> * dest)
: fun([dest](std::vector<std::string> ss) {
*dest = string2IntWithUnitPrefix<I>(ss[0]);
})
, arity(1)
{ }
};
/**
* The basic function type of the completion callback.
*
* Used to define `CompleterClosure` and some common case completers
* that individual flags/arguments can use.
*
* The `AddCompletions` that is passed is an interface to the state
* stored as part of the root command
*/
using CompleterFun = void(AddCompletions &, size_t, std::string_view);
/**
* The closure type of the completion callback.
*
* This is what is actually stored as part of each Flag / Expected
* Arg.
*/
using CompleterClosure = std::function<CompleterFun>;
public:
/**
* Description of flags / options
*
* These are arguments like `-s` or `--long` that can (mostly)
* appear in any order.
*/
struct Flag
{
using ptr = std::shared_ptr<Flag>;
std::string longName;
std::set<std::string> aliases;
char shortName = 0;
std::string description;
std::string category;
Strings labels;
Handler handler;
CompleterClosure completer;
std::optional<ExperimentalFeature> experimentalFeature;
};
protected:
/**
* Index of all registered "long" flag descriptions (flags like
* `--long`).
*/
std::map<std::string, Flag::ptr> longFlags;
/**
* Index of all registered "short" flag descriptions (flags like
* `-s`).
*/
std::map<char, Flag::ptr> shortFlags;
/**
* Process a single flag and its arguments, pulling from an iterator
* of raw CLI args as needed.
*/
virtual bool processFlag(Strings::iterator & pos, Strings::iterator end);
public:
/**
* Description of positional arguments
*
* These are arguments that do not start with a `-`, and for which
* the order does matter.
*/
struct ExpectedArg
{
std::string label;
bool optional = false;
Handler handler;
CompleterClosure completer;
};
protected:
/**
* Queue of expected positional argument forms.
*
* Positional argument descriptions are inserted on the back.
*
* As positional arguments are passed, these are popped from the
* front, until there are hopefully none left as all args that were
* expected in fact were passed.
*/
std::list<ExpectedArg> expectedArgs;
/**
* List of processed positional argument forms.
*
* All items removed from `expectedArgs` are added here. After all
* arguments were processed, this list should be exactly the same as
* `expectedArgs` was before.
*
* This list is used to extend the lifetime of the argument forms.
* If this is not done, some closures that reference the command
* itself will segfault.
*/
std::list<ExpectedArg> processedArgs;
/**
* Process some positional arugments
*
* @param finish: We have parsed everything else, and these are the only
* arguments left. Used because we accumulate some "pending args" we might
* have left over.
*/
virtual bool processArgs(const Strings & args, bool finish);
virtual Strings::iterator rewriteArgs(Strings & args, Strings::iterator pos)
{ return pos; }
std::set<std::string> hiddenCategories;
/**
* Called after all command line flags before the first non-flag
* argument (if any) have been processed.
*/
virtual void initialFlagsProcessed() {}
public:
void addFlag(Flag && flag);
void removeFlag(const std::string & longName);
void expectArgs(ExpectedArg && arg)
{
expectedArgs.emplace_back(std::move(arg));
}
/**
* Expect a string argument.
*/
void expectArg(const std::string & label, std::string * dest, bool optional = false)
{
expectArgs({
.label = label,
.optional = optional,
.handler = {dest}
});
}
/**
* Expect 0 or more arguments.
*/
void expectArgs(const std::string & label, std::vector<std::string> * dest)
{
expectArgs({
.label = label,
.handler = {dest}
});
}
static CompleterFun completePath;
static CompleterFun completeDir;
virtual nlohmann::json toJSON();
friend class MultiCommand;
/**
* The parent command, used if this is a subcommand.
*
* Invariant: An Args with a null parent must also be a RootArgs
*
* \todo this would probably be better in the CommandClass.
* getRoot() could be an abstract method that peels off at most one
* layer before recuring.
*/
MultiCommand * parent = nullptr;
/**
* Traverse parent pointers until we find the \ref RootArgs "root
* arguments" object.
*/
RootArgs & getRoot();
};
/**
* A command is an argument parser that can be executed by calling its
* run() method.
*/
struct Command : virtual public Args
{
friend class MultiCommand;
virtual ~Command() = default;
/**
* Entry point to the command
*/
virtual void run() = 0;
using Category = int;
static constexpr Category catDefault = 0;
virtual std::optional<ExperimentalFeature> experimentalFeature();
virtual Category category() { return catDefault; }
};
using Commands = std::map<std::string, std::function<ref<Command>()>>;
/**
* An argument parser that supports multiple subcommands,
* i.e. <command> <subcommand>.
*/
class MultiCommand : virtual public Args
{
public:
Commands commands;
std::map<Command::Category, std::string> categories;
/**
* Selected command, if any.
*/
std::optional<std::pair<std::string, ref<Command>>> command;
MultiCommand(std::string_view commandName, const Commands & commands);
bool processFlag(Strings::iterator & pos, Strings::iterator end) override;
bool processArgs(const Strings & args, bool finish) override;
nlohmann::json toJSON() override;
protected:
std::string commandName = "";
};
Strings argvToStrings(int argc, char * * argv);
struct Completion {
std::string completion;
std::string description;
bool operator<(const Completion & other) const;
};
/**
* The abstract interface for completions callbacks
*
* The idea is to restrict the callback so it can only add additional
* completions to the collection, or set the completion type. By making
* it go through this interface, the callback cannot make any other
* changes, or even view the completions / completion type that have
* been set so far.
*/
class AddCompletions
{
public:
/**
* The type of completion we are collecting.
*/
enum class Type {
Normal,
Filenames,
Attrs,
};
/**
* Set the type of the completions being collected
*
* \todo it should not be possible to change the type after it has been set.
*/
virtual void setType(Type type) = 0;
/**
* Add a single completion to the collection
*/
virtual void add(std::string completion, std::string description = "") = 0;
};
Strings parseShebangContent(std::string_view s);
}