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a4604f1928
This function is like buildPaths(), except that it returns a vector of BuildResults containing the exact statuses and output paths of each derivation / substitution. This is convenient for functions like Installable::build(), because they then don't need to do another series of calls to get the outputs of CA derivations. It's also a precondition to impure derivations, where we *can't* query the output of those derivations since they're not stored in the Nix database. Note that PathSubstitutionGoal can now also return a BuildStatus.
113 lines
2.7 KiB
C++
113 lines
2.7 KiB
C++
#pragma once
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#include "types.hh"
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#include "store-api.hh"
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#include "build-result.hh"
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namespace nix {
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/* Forward definition. */
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struct Goal;
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class Worker;
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/* A pointer to a goal. */
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typedef std::shared_ptr<Goal> GoalPtr;
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typedef std::weak_ptr<Goal> WeakGoalPtr;
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struct CompareGoalPtrs {
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bool operator() (const GoalPtr & a, const GoalPtr & b) const;
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};
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/* Set of goals. */
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typedef std::set<GoalPtr, CompareGoalPtrs> Goals;
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typedef std::set<WeakGoalPtr, std::owner_less<WeakGoalPtr>> WeakGoals;
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/* A map of paths to goals (and the other way around). */
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typedef std::map<StorePath, WeakGoalPtr> WeakGoalMap;
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struct Goal : public std::enable_shared_from_this<Goal>
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{
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typedef enum {ecBusy, ecSuccess, ecFailed, ecNoSubstituters, ecIncompleteClosure} ExitCode;
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/* Backlink to the worker. */
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Worker & worker;
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/* Goals that this goal is waiting for. */
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Goals waitees;
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/* Goals waiting for this one to finish. Must use weak pointers
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here to prevent cycles. */
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WeakGoals waiters;
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/* Number of goals we are/were waiting for that have failed. */
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unsigned int nrFailed;
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/* Number of substitution goals we are/were waiting for that
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failed because there are no substituters. */
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unsigned int nrNoSubstituters;
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/* Number of substitution goals we are/were waiting for that
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failed because they had unsubstitutable references. */
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unsigned int nrIncompleteClosure;
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/* Name of this goal for debugging purposes. */
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std::string name;
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/* Whether the goal is finished. */
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ExitCode exitCode;
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/* Build result. */
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BuildResult buildResult;
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/* Exception containing an error message, if any. */
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std::optional<Error> ex;
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Goal(Worker & worker) : worker(worker)
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{
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nrFailed = nrNoSubstituters = nrIncompleteClosure = 0;
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exitCode = ecBusy;
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}
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virtual ~Goal()
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{
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trace("goal destroyed");
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}
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virtual void work() = 0;
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void addWaitee(GoalPtr waitee);
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virtual void waiteeDone(GoalPtr waitee, ExitCode result);
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virtual void handleChildOutput(int fd, std::string_view data)
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{
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abort();
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}
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virtual void handleEOF(int fd)
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{
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abort();
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}
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void trace(const FormatOrString & fs);
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std::string getName()
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{
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return name;
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}
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/* Callback in case of a timeout. It should wake up its waiters,
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get rid of any running child processes that are being monitored
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by the worker (important!), etc. */
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virtual void timedOut(Error && ex) = 0;
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virtual std::string key() = 0;
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void amDone(ExitCode result, std::optional<Error> ex = {});
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virtual void cleanup() { }
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};
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void addToWeakGoals(WeakGoals & goals, GoalPtr p);
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}
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