nix-super/src/libutil/thread-pool.cc
John Ericson ac89bb064a Split up util.{hh,cc}
All OS and IO operations should be moved out, leaving only some misc
portable pure functions.

This is useful to avoid copious CPP when doing things like Windows and
Emscripten ports.

Newly exposed functions to break cycles:

 - `restoreSignals`
 - `updateWindowSize`
2023-11-05 12:20:02 -05:00

155 lines
3.9 KiB
C++

#include "thread-pool.hh"
#include "signals.hh"
#include "util.hh"
namespace nix {
ThreadPool::ThreadPool(size_t _maxThreads)
: maxThreads(_maxThreads)
{
if (!maxThreads) {
maxThreads = std::thread::hardware_concurrency();
if (!maxThreads) maxThreads = 1;
}
debug("starting pool of %d threads", maxThreads - 1);
}
ThreadPool::~ThreadPool()
{
shutdown();
}
void ThreadPool::shutdown()
{
std::vector<std::thread> workers;
{
auto state(state_.lock());
quit = true;
std::swap(workers, state->workers);
}
if (workers.empty()) return;
debug("reaping %d worker threads", workers.size());
work.notify_all();
for (auto & thr : workers)
thr.join();
}
void ThreadPool::enqueue(const work_t & t)
{
auto state(state_.lock());
if (quit)
throw ThreadPoolShutDown("cannot enqueue a work item while the thread pool is shutting down");
state->pending.push(t);
/* Note: process() also executes items, so count it as a worker. */
if (state->pending.size() > state->workers.size() + 1 && state->workers.size() + 1 < maxThreads)
state->workers.emplace_back(&ThreadPool::doWork, this, false);
work.notify_one();
}
void ThreadPool::process()
{
state_.lock()->draining = true;
/* Do work until no more work is pending or active. */
try {
doWork(true);
auto state(state_.lock());
assert(quit);
if (state->exception)
std::rethrow_exception(state->exception);
} catch (...) {
/* In the exceptional case, some workers may still be
active. They may be referencing the stack frame of the
caller. So wait for them to finish. (~ThreadPool also does
this, but it might be destroyed after objects referenced by
the work item lambdas.) */
shutdown();
throw;
}
}
void ThreadPool::doWork(bool mainThread)
{
if (!mainThread)
interruptCheck = [&]() { return (bool) quit; };
bool didWork = false;
std::exception_ptr exc;
while (true) {
work_t w;
{
auto state(state_.lock());
if (didWork) {
assert(state->active);
state->active--;
if (exc) {
if (!state->exception) {
state->exception = exc;
// Tell the other workers to quit.
quit = true;
work.notify_all();
} else {
/* Print the exception, since we can't
propagate it. */
try {
std::rethrow_exception(exc);
} catch (std::exception & e) {
if (!dynamic_cast<Interrupted*>(&e) &&
!dynamic_cast<ThreadPoolShutDown*>(&e))
ignoreException();
} catch (...) {
}
}
}
}
/* Wait until a work item is available or we're asked to
quit. */
while (true) {
if (quit) return;
if (!state->pending.empty()) break;
/* If there are no active or pending items, and the
main thread is running process(), then no new items
can be added. So exit. */
if (!state->active && state->draining) {
quit = true;
work.notify_all();
return;
}
state.wait(work);
}
w = std::move(state->pending.front());
state->pending.pop();
state->active++;
}
try {
w();
} catch (...) {
exc = std::current_exception();
}
didWork = true;
}
}
}