depot/packages/networking/ipfs-cluster/consensus/raft/consensus.go

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2022-10-19 23:23:11 +03:00
// Package raft implements a Consensus component for IPFS Cluster which uses
// Raft (go-libp2p-raft).
package raft
import (
"context"
"errors"
"fmt"
"sort"
"sync"
"time"
"github.com/ipfs-cluster/ipfs-cluster/api"
"github.com/ipfs-cluster/ipfs-cluster/state"
"github.com/ipfs-cluster/ipfs-cluster/state/dsstate"
ds "github.com/ipfs/go-datastore"
logging "github.com/ipfs/go-log/v2"
consensus "github.com/libp2p/go-libp2p-consensus"
host "github.com/libp2p/go-libp2p-core/host"
peer "github.com/libp2p/go-libp2p-core/peer"
rpc "github.com/libp2p/go-libp2p-gorpc"
libp2praft "github.com/libp2p/go-libp2p-raft"
"go.opencensus.io/tag"
"go.opencensus.io/trace"
)
var logger = logging.Logger("raft")
// Consensus handles the work of keeping a shared-state between
// the peers of an IPFS Cluster, as well as modifying that state and
// applying any updates in a thread-safe manner.
type Consensus struct {
ctx context.Context
cancel func()
config *Config
host host.Host
consensus consensus.OpLogConsensus
actor consensus.Actor
baseOp *LogOp
raft *raftWrapper
rpcClient *rpc.Client
rpcReady chan struct{}
readyCh chan struct{}
shutdownLock sync.RWMutex
shutdown bool
}
// NewConsensus builds a new ClusterConsensus component using Raft.
//
// Raft saves state snapshots regularly and persists log data in a bolt
// datastore. Therefore, unless memory usage is a concern, it is recommended
// to use an in-memory go-datastore as store parameter.
//
// The staging parameter controls if the Raft peer should start in
// staging mode (used when joining a new Raft peerset with other peers).
//
// The store parameter should be a thread-safe datastore.
func NewConsensus(
host host.Host,
cfg *Config,
store ds.Datastore,
staging bool, // this peer must not be bootstrapped if no state exists
) (*Consensus, error) {
err := cfg.Validate()
if err != nil {
return nil, err
}
ctx, cancel := context.WithCancel(context.Background())
logger.Debug("starting Consensus and waiting for a leader...")
baseOp := &LogOp{tracing: cfg.Tracing}
state, err := dsstate.New(
ctx,
store,
cfg.DatastoreNamespace,
dsstate.DefaultHandle(),
)
if err != nil {
cancel()
return nil, err
}
consensus := libp2praft.NewOpLog(state, baseOp)
raft, err := newRaftWrapper(host, cfg, consensus.FSM(), staging)
if err != nil {
logger.Error("error creating raft: ", err)
cancel()
return nil, err
}
actor := libp2praft.NewActor(raft.raft)
consensus.SetActor(actor)
cc := &Consensus{
ctx: ctx,
cancel: cancel,
config: cfg,
host: host,
consensus: consensus,
actor: actor,
baseOp: baseOp,
raft: raft,
rpcReady: make(chan struct{}, 1),
readyCh: make(chan struct{}, 1),
}
baseOp.consensus = cc
go cc.finishBootstrap()
return cc, nil
}
// WaitForSync waits for a leader and for the state to be up to date, then returns.
func (cc *Consensus) WaitForSync(ctx context.Context) error {
ctx, span := trace.StartSpan(ctx, "consensus/WaitForSync")
defer span.End()
leaderCtx, cancel := context.WithTimeout(
ctx,
cc.config.WaitForLeaderTimeout)
defer cancel()
// 1 - wait for leader
// 2 - wait until we are a Voter
// 3 - wait until last index is applied
// From raft docs:
// once a staging server receives enough log entries to be sufficiently
// caught up to the leader's log, the leader will invoke a membership
// change to change the Staging server to a Voter
// Thus, waiting to be a Voter is a guarantee that we have a reasonable
// up to date state. Otherwise, we might return too early (see
// https://github.com/ipfs-cluster/ipfs-cluster/issues/378)
_, err := cc.raft.WaitForLeader(leaderCtx)
if err != nil {
return errors.New("error waiting for leader: " + err.Error())
}
err = cc.raft.WaitForVoter(ctx)
if err != nil {
return errors.New("error waiting to become a Voter: " + err.Error())
}
err = cc.raft.WaitForUpdates(ctx)
if err != nil {
return errors.New("error waiting for consensus updates: " + err.Error())
}
return nil
}
// waits until there is a consensus leader and syncs the state
// to the tracker. If errors happen, this will return and never
// signal the component as Ready.
func (cc *Consensus) finishBootstrap() {
// wait until we have RPC to perform any actions.
select {
case <-cc.ctx.Done():
return
case <-cc.rpcReady:
}
// Sometimes bootstrap is a no-op. It only applies when
// no state exists and staging=false.
_, err := cc.raft.Bootstrap()
if err != nil {
return
}
err = cc.WaitForSync(cc.ctx)
if err != nil {
return
}
logger.Debug("Raft state is now up to date")
logger.Debug("consensus ready")
cc.readyCh <- struct{}{}
}
// Shutdown stops the component so it will not process any
// more updates. The underlying consensus is permanently
// shutdown, along with the libp2p transport.
func (cc *Consensus) Shutdown(ctx context.Context) error {
ctx, span := trace.StartSpan(ctx, "consensus/Shutdown")
defer span.End()
cc.shutdownLock.Lock()
defer cc.shutdownLock.Unlock()
if cc.shutdown {
logger.Debug("already shutdown")
return nil
}
logger.Info("stopping Consensus component")
// Raft Shutdown
err := cc.raft.Shutdown(ctx)
if err != nil {
logger.Error(err)
}
if cc.config.hostShutdown {
cc.host.Close()
}
cc.shutdown = true
cc.cancel()
close(cc.rpcReady)
return nil
}
// SetClient makes the component ready to perform RPC requets
func (cc *Consensus) SetClient(c *rpc.Client) {
cc.rpcClient = c
cc.rpcReady <- struct{}{}
}
// Ready returns a channel which is signaled when the Consensus
// algorithm has finished bootstrapping and is ready to use
func (cc *Consensus) Ready(ctx context.Context) <-chan struct{} {
_, span := trace.StartSpan(ctx, "consensus/Ready")
defer span.End()
return cc.readyCh
}
// IsTrustedPeer returns true. In Raft we trust all peers.
func (cc *Consensus) IsTrustedPeer(ctx context.Context, p peer.ID) bool {
return true
}
// Trust is a no-op.
func (cc *Consensus) Trust(ctx context.Context, pid peer.ID) error { return nil }
// Distrust is a no-op.
func (cc *Consensus) Distrust(ctx context.Context, pid peer.ID) error { return nil }
func (cc *Consensus) op(ctx context.Context, pin api.Pin, t LogOpType) *LogOp {
return &LogOp{
Cid: pin,
Type: t,
}
}
// returns true if the operation was redirected to the leader
// note that if the leader just dissappeared, the rpc call will
// fail because we haven't heard that it's gone.
func (cc *Consensus) redirectToLeader(method string, arg interface{}) (bool, error) {
ctx, span := trace.StartSpan(cc.ctx, "consensus/redirectToLeader")
defer span.End()
var finalErr error
// Retry redirects
for i := 0; i <= cc.config.CommitRetries; i++ {
logger.Debugf("redirect try %d", i)
leader, err := cc.Leader(ctx)
// No leader, wait for one
if err != nil {
logger.Warn("there seems to be no leader. Waiting for one")
rctx, cancel := context.WithTimeout(
ctx,
cc.config.WaitForLeaderTimeout,
)
defer cancel()
pidstr, err := cc.raft.WaitForLeader(rctx)
// means we timed out waiting for a leader
// we don't retry in this case
if err != nil {
return false, fmt.Errorf("timed out waiting for leader: %s", err)
}
leader, err = peer.Decode(pidstr)
if err != nil {
return false, err
}
}
// We are the leader. Do not redirect
if leader == cc.host.ID() {
return false, nil
}
logger.Debugf("redirecting %s to leader: %s", method, leader.Pretty())
finalErr = cc.rpcClient.CallContext(
ctx,
leader,
"Consensus",
method,
arg,
&struct{}{},
)
if finalErr != nil {
logger.Errorf("retrying to redirect request to leader: %s", finalErr)
time.Sleep(2 * cc.config.RaftConfig.HeartbeatTimeout)
continue
}
break
}
// We tried to redirect, but something happened
return true, finalErr
}
// commit submits a cc.consensus commit. It retries upon failures.
func (cc *Consensus) commit(ctx context.Context, op *LogOp, rpcOp string, redirectArg interface{}) error {
ctx, span := trace.StartSpan(ctx, "consensus/commit")
defer span.End()
if cc.config.Tracing {
// required to cross the serialized boundary
op.SpanCtx = span.SpanContext()
tagmap := tag.FromContext(ctx)
if tagmap != nil {
op.TagCtx = tag.Encode(tagmap)
}
}
var finalErr error
for i := 0; i <= cc.config.CommitRetries; i++ {
logger.Debugf("attempt #%d: committing %+v", i, op)
// this means we are retrying
if finalErr != nil {
logger.Errorf("retrying upon failed commit (retry %d): %s ",
i, finalErr)
}
// try to send it to the leader
// redirectToLeader has it's own retry loop. If this fails
// we're done here.
ok, err := cc.redirectToLeader(rpcOp, redirectArg)
if err != nil || ok {
return err
}
// Being here means we are the LEADER. We can commit.
// now commit the changes to our state
cc.shutdownLock.RLock() // do not shut down while committing
_, finalErr = cc.consensus.CommitOp(op)
cc.shutdownLock.RUnlock()
if finalErr != nil {
goto RETRY
}
switch op.Type {
case LogOpPin:
logger.Infof("pin committed to global state: %s", op.Cid.Cid)
case LogOpUnpin:
logger.Infof("unpin committed to global state: %s", op.Cid.Cid)
}
break
RETRY:
time.Sleep(cc.config.CommitRetryDelay)
}
return finalErr
}
// LogPin submits a Cid to the shared state of the cluster. It will forward
// the operation to the leader if this is not it.
func (cc *Consensus) LogPin(ctx context.Context, pin api.Pin) error {
ctx, span := trace.StartSpan(ctx, "consensus/LogPin")
defer span.End()
op := cc.op(ctx, pin, LogOpPin)
err := cc.commit(ctx, op, "LogPin", pin)
if err != nil {
return err
}
return nil
}
// LogUnpin removes a Cid from the shared state of the cluster.
func (cc *Consensus) LogUnpin(ctx context.Context, pin api.Pin) error {
ctx, span := trace.StartSpan(ctx, "consensus/LogUnpin")
defer span.End()
op := cc.op(ctx, pin, LogOpUnpin)
err := cc.commit(ctx, op, "LogUnpin", pin)
if err != nil {
return err
}
return nil
}
// AddPeer adds a new peer to participate in this consensus. It will
// forward the operation to the leader if this is not it.
func (cc *Consensus) AddPeer(ctx context.Context, pid peer.ID) error {
ctx, span := trace.StartSpan(ctx, "consensus/AddPeer")
defer span.End()
var finalErr error
for i := 0; i <= cc.config.CommitRetries; i++ {
logger.Debugf("attempt #%d: AddPeer %s", i, pid.Pretty())
if finalErr != nil {
logger.Errorf("retrying to add peer. Attempt #%d failed: %s", i, finalErr)
}
ok, err := cc.redirectToLeader("AddPeer", pid)
if err != nil || ok {
return err
}
// Being here means we are the leader and can commit
cc.shutdownLock.RLock() // do not shutdown while committing
finalErr = cc.raft.AddPeer(ctx, peer.Encode(pid))
cc.shutdownLock.RUnlock()
if finalErr != nil {
time.Sleep(cc.config.CommitRetryDelay)
continue
}
logger.Infof("peer added to Raft: %s", pid.Pretty())
break
}
return finalErr
}
// RmPeer removes a peer from this consensus. It will
// forward the operation to the leader if this is not it.
func (cc *Consensus) RmPeer(ctx context.Context, pid peer.ID) error {
ctx, span := trace.StartSpan(ctx, "consensus/RmPeer")
defer span.End()
var finalErr error
for i := 0; i <= cc.config.CommitRetries; i++ {
logger.Debugf("attempt #%d: RmPeer %s", i, pid.Pretty())
if finalErr != nil {
logger.Errorf("retrying to remove peer. Attempt #%d failed: %s", i, finalErr)
}
ok, err := cc.redirectToLeader("RmPeer", pid)
if err != nil || ok {
return err
}
// Being here means we are the leader and can commit
cc.shutdownLock.RLock() // do not shutdown while committing
finalErr = cc.raft.RemovePeer(ctx, peer.Encode(pid))
cc.shutdownLock.RUnlock()
if finalErr != nil {
time.Sleep(cc.config.CommitRetryDelay)
continue
}
logger.Infof("peer removed from Raft: %s", pid.Pretty())
break
}
return finalErr
}
// State retrieves the current consensus State. It may error if no State has
// been agreed upon or the state is not consistent. The returned State is the
// last agreed-upon State known by this node. No writes are allowed, as all
// writes to the shared state should happen through the Consensus component
// methods.
func (cc *Consensus) State(ctx context.Context) (state.ReadOnly, error) {
_, span := trace.StartSpan(ctx, "consensus/State")
defer span.End()
st, err := cc.consensus.GetLogHead()
if err == libp2praft.ErrNoState {
return state.Empty(), nil
}
if err != nil {
return nil, err
}
state, ok := st.(state.State)
if !ok {
return nil, errors.New("wrong state type")
}
return state, nil
}
// Leader returns the peerID of the Leader of the
// cluster. It returns an error when there is no leader.
func (cc *Consensus) Leader(ctx context.Context) (peer.ID, error) {
_, span := trace.StartSpan(ctx, "consensus/Leader")
defer span.End()
// Note the hard-dependency on raft here...
raftactor := cc.actor.(*libp2praft.Actor)
return raftactor.Leader()
}
// Clean removes the Raft persisted state.
func (cc *Consensus) Clean(ctx context.Context) error {
_, span := trace.StartSpan(ctx, "consensus/Clean")
defer span.End()
cc.shutdownLock.RLock()
defer cc.shutdownLock.RUnlock()
if !cc.shutdown {
return errors.New("consensus component is not shutdown")
}
return CleanupRaft(cc.config)
}
// Rollback replaces the current agreed-upon
// state with the state provided. Only the consensus leader
// can perform this operation.
func (cc *Consensus) Rollback(state state.State) error {
// This is unused. It *might* be used for upgrades.
// There is rather untested magic in libp2p-raft's FSM()
// to make this possible.
return cc.consensus.Rollback(state)
}
// Peers return the current list of peers in the consensus.
// The list will be sorted alphabetically.
func (cc *Consensus) Peers(ctx context.Context) ([]peer.ID, error) {
ctx, span := trace.StartSpan(ctx, "consensus/Peers")
defer span.End()
cc.shutdownLock.RLock() // prevent shutdown while here
defer cc.shutdownLock.RUnlock()
if cc.shutdown { // things hang a lot in this case
return nil, errors.New("consensus is shutdown")
}
peers := []peer.ID{}
raftPeers, err := cc.raft.Peers(ctx)
if err != nil {
return nil, fmt.Errorf("cannot retrieve list of peers: %s", err)
}
sort.Strings(raftPeers)
for _, p := range raftPeers {
id, err := peer.Decode(p)
if err != nil {
panic("could not decode peer")
}
peers = append(peers, id)
}
return peers, nil
}
// OfflineState state returns a cluster state by reading the Raft data and
// writing it to the given datastore which is then wrapped as a state.State.
// Usually an in-memory datastore suffices. The given datastore should be
// thread-safe.
func OfflineState(cfg *Config, store ds.Datastore) (state.State, error) {
r, snapExists, err := LastStateRaw(cfg)
if err != nil {
return nil, err
}
st, err := dsstate.New(context.Background(), store, cfg.DatastoreNamespace, dsstate.DefaultHandle())
if err != nil {
return nil, err
}
if !snapExists {
return st, nil
}
err = st.Unmarshal(r)
if err != nil {
return nil, err
}
return st, nil
}