All OS and IO operations should be moved out, leaving only some misc
portable pure functions.
This is useful to avoid copious CPP when doing things like Windows and
Emscripten ports.
Newly exposed functions to break cycles:
- `restoreSignals`
- `updateWindowSize`
Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
Caching path info is generally useful. For instance, it speeds up "nix
path-info -rS /run/current-system" (i.e. showing the closure sizes of
all paths in the closure of the current system) from 5.6s to 0.15s.
This also eliminates some APIs like Store::queryDeriver() and
Store::queryReferences().
Also, move a few free-standing functions into StoreAPI and Derivation.
Also, introduce a non-nullable smart pointer, ref<T>, which is just a
wrapper around std::shared_ptr ensuring that the pointer is never
null. (For reference-counted values, this is better than passing a
"T&", because the latter doesn't maintain the refcount. Usually, the
caller will have a shared_ptr keeping the value alive, but that's not
always the case, e.g., when passing a reference to a std::thread via
std::bind.)
containing functions that operate on the Nix store. One
implementation is LocalStore, which operates on the Nix store
directly. The next step, to enable secure multi-user Nix, is to
create a different implementation RemoteStore that talks to a
privileged daemon process that uses LocalStore to perform the actual
operations.
`derivations.cc', etc.
* Store the SHA-256 content hash of store paths in the database after
they have been built/added. This is so that we can check whether
the store has been messed with (a la `rpm --verify').
* When registering path validity, verify that the closure property
holds.
representation of closures as ATerms in the Nix store. Instead, the
file system pointer graph is now stored in the Nix database. This
has many advantages:
- It greatly simplifies the implementation (we can drop the notion
of `successors', and so on).
- It makes registering roots for the garbage collector much easier.
Instead of specifying the closure expression as a root, you can
simply specify the store path that must be retained as a root.
This could not be done previously, since there was no way to find
the closure store expression containing a given store path.
- Better traceability: it is now possible to query what paths are
referenced by a path, and what paths refer to a path.