Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
runResolver() was barfing on directories like
/System/Library/Frameworks/Security.framework/Versions/Current/PlugIns. It
should probably do something sophisticated for frameworks, but let's
ignore them for now.
This fixes
error: getting attributes of path ‘Versions/Current/CoreFoundation’: No such file or directory
when /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation is a symlink.
Also fixes a segfault when encounting a file that is not a MACH binary (such
as /dev/null, which is included in __impureHostDeps in Nixpkgs).
Possibly fixes#786.