Most functions now take a StorePath argument rather than a Path (which
is just an alias for std::string). The StorePath constructor ensures
that the path is syntactically correct (i.e. it looks like
<store-dir>/<base32-hash>-<name>). Similarly, functions like
buildPaths() now take a StorePathWithOutputs, rather than abusing Path
by adding a '!<outputs>' suffix.
Note that the StorePath type is implemented in Rust. This involves
some hackery to allow Rust values to be used directly in C++, via a
helper type whose destructor calls the Rust type's drop()
function. The main issue is the dynamic nature of C++ move semantics:
after we have moved a Rust value, we should not call the drop function
on the original value. So when we move a value, we set the original
value to bitwise zero, and the destructor only calls drop() if the
value is not bitwise zero. This should be sufficient for most types.
Also lots of minor cleanups to the C++ API to make it more modern
(e.g. using std::optional and std::string_view in some places).
‘geteuid’ gives us the user that the command is being run as,
including in setuid modes. By using geteuid to determind id, we can
avoid the ‘sudo -i’ hack when upgrading Nix. So now, upgrading Nix on
macOS is as simple as:
$ sudo nix-channel --update
$ sudo nix-env -u
$ sudo launchctl stop org.nixos.nix-daemon
$ sudo launchctl start org.nixos.nix-daemon
or
$ sudo systemctl restart nix-daemon
The binary cache store can now use HTTP/2 to do lookups. This is much
more efficient than HTTP/1.1 due to multiplexing: we can issue many
requests in parallel over a single TCP connection. Thus it's no longer
necessary to use a bunch of concurrent TCP connections (25 by
default).
For example, downloading 802 .narinfo files from
https://cache.nixos.org/, using a single TCP connection, takes 11.8s
with HTTP/1.1, but only 0.61s with HTTP/2.
This did require a fairly substantial rewrite of the Downloader class
to use the curl multi interface, because otherwise curl wouldn't be
able to do multiplexing for us. As a bonus, we get connection reuse
even with HTTP/1.1. All downloads are now handled by a single worker
thread. Clients call Downloader::enqueueDownload() to tell the worker
thread to start the download, getting a std::future to the result.